Moved platformer physics into main Psykick
Created a camera which follows the player
Implemented a camera which follows the player
Added proper jump controls
Fixed bug which allowed player to stick to ceiling
Reworked sprite system. Added basic ground tile
Repeated patterns can now use individual tiles
Improved pattern performance and memory usage
Fixed "tearing" issue
Added variable jump heights
Fixed jump controls to not drop to 0 immediately
Added stats.js to measure fps. Created an entity factory
Added option to addComponentAs and removed synchronization system.
Added user-customizable options to platformer physics system
@B2:R Fixed keyboard input to use new event listeners
Merged in updated helper and platformer example