Implementing first week parity
Adding change renderer action. This action changes the renderer of the scene element it is attached to.
It can make the scene element go back to the original renderer... although I have no means to try it out right now.
I've also updated the tech demo with this action.
Ammending previous commit regarding #pr49. All comments but one integrated.
Ammending previous commit regarding #pr49.
Fix headers generation in formatting in generate-schema profile
Some statics dando por culo
Merge pull request #49 from jtorrente/change-appearance-effect

Adding change renderer action. This action changes the renderer of the s...
Implementing parity-week-01
Merge branch 'master' of https://github.com/e-ucm/ead into parity-week-01
Implementing parity-week-01
Merge branch 'parity-week-01' of https://github.com/jtorrente/ead into parity-week-01
No more statics in the engine
Changes in editor (just to avoid compilation errors)
Merge branch 'master' into enginerefactor

Conflicts:
	engine/core/src/main/java/es/eucm/ead/engine/actors/SceneElementActor.java
	engine/core/src/test/java/es/eucm/ead/engine/tests/GameControllerTest.java
Merge pull request #50 from jtorrente/parity-week-01

Parity week 01
Missing licenes and format
Merge pull request #51 from anserran/enginerefactor

Engine refactor: no more statics in the engine
Renaming class GameController to GameLoop
Renaming class GameControllerTest to GameLoopTest
Renaming class EngineGameController to EngineGameLooop