Attacks use stats, unarmed attacks actually do damage.
Improved Map::draw_tile() displays monsters as "on another level" correctly.
Make some entity functions 3D.
Slightly different map generation scheme for above-ground floors
Modifications to house spec.
Don't generate above-ground terrain on the ground.
Use random_with_subname() for Submap::generate_above() - still slow :\
Windows version now compiles (for cataclysm - not cussed or cusstest).  Someone please test.
Add *.exe, gmon.out, and *.txt to .gitignore
no smashable stone walls - too confusing for zombies
Get rid of "three ints" entity position scheme, give them a Tripoint instead.  Purge Entity::get_position().  Make a lot of functions Tripoint-friendly.
Entity::can_move_to checks Game.entities
Merge pull request #3 from Reaper42/something

Entity::can_move_to checks Game.entities
Some debug logging for Submap_pool
Don
Make Generic_map 3D.
Add a Dijkstra map function to Map for scent-like pathing to the player (or whatever).
Add a scent map to Game, update it each turn.
Rename Monster::target to Monster::entity_target
Pathfinding made 3D compliant (Straight line, A*)