GitHub PushEvent at 2014-09-12 20:11:18
Repository: TrinityCore
Actor: Shauren
Payload: {"shas":[["e0ce4528c5ffd43f651f88821723311541e9e461","e992da2f52a2ceaa4f3fc83863889185dc66f7df@gmail.com","Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead","Shauren",false],["52b76a48f2c1c9e18116c269e660cd606ef8953a","7d71b3c3d2c1442aefe08d496d08672f6aa1cc56@gmail.com","DB/Misc: Borean Tundra Scripts\n\n* Quest turn in scripts for Souls of the Decursed, The Power of the Elements and Patching Up\r\n* Proper script for Gearmaster Mechazod\r\n* Rescripted Bury those Cockroaches to SAI, now includes the texts from the mines, also credit npc will no longer be knocked out of sink hole by first person to do quest after a restart rendering the quest non working to all other players who try after due to the npc present not been where its meant to be\r\n* A couple of other one line fixes","Dr-J",false],["0c40ca8574229dba078c7954d5d03d12ce06b220","e992da2f52a2ceaa4f3fc83863889185dc66f7df@gmail.com","Build fix","Shauren",false],["02a1c92ea7a1f5f20104cddb95b0e64fb92bbeff","7d71b3c3d2c1442aefe08d496d08672f6aa1cc56@gmail.com","Remove seaforium depth charge \n\nRemove cpp script for seaforium depth charge ((Bury those cockroaches)).","Dr-J",false],["f703877087c15929cadb58b6d1d2eeac8207b398","7d71b3c3d2c1442aefe08d496d08672f6aa1cc56@gmail.com","DB/SAI: Jenny (Load'er UP)\n\nOk so found I needed to rescript this to as had not noticed there was already a script on Fezzix Geartwist for this quest, this sai has got same flaws as cpp version had, when npc gets attacked and evades looses crates aura (another example of the thing with auras getting removed at evade causing problems),","Dr-J",false],["29951ba394fb6c289259cad633868895b80f7376","7d71b3c3d2c1442aefe08d496d08672f6aa1cc56@gmail.com","Remove CPP script for Jenny/Jezzix Geartwist","Dr-J",false],["fef376c73cc91a52cf86879f39a56950575a727e","95753ec14edd4a3d312da18b8290c5350db82164@gmail.com","Core/Unit: Do not give client control back to player after fear\nif player is under player charm (UNIT_STATE_POSSESSED)","mik1893",false],["c65b407e3bc151b517a169978ae43daa28d258ff","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","CI/Travis: Yet another attempt at reducing the number of killed builds","Duarte Duarte",false],["2697b18cf246129617a54c1afac172224ce860cb","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","Core/Net: Fix GCC build","Duarte Duarte",false],["08b2cf6cba451d5cb95bd8c3682b07406d48367d","d5a26fc3b205ac5fe1cfec7c146e14ec7b48809b@gmail.com","Scripts/The Barrens: Make BIG WILL attackable in quest id  1719 (the affray)\n\nCloses #13072\nRef #4764","dkmbasura",false],["0609c25e490db0643d882f966739d8d83f6c0cfd","7d71b3c3d2c1442aefe08d496d08672f6aa1cc56@gmail.com","DB/Misc; Perry Gatner\n\nadd some additional lines,","Dr-J",false],["04415f33a7646f9f2a148a087a1603826599fc76","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","Merge pull request #13077 from mik1893/fear_vs_possess\n\nCore/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)","Duarte Duarte",false],["2bba21910692cf32b8ec333be3c4423d1ad18a43","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","Core/Loot: Fix some issues with master loot\n\nThanks to @PortgasDAce for the initial patch\n\nCloses #12732","DDuarte",false],["9b2737c068d81297a71761294475cd980db17736","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","Core/Loot: Fix a possible unintialized slot_type in LootMgr\n\nNoticed by @joschiwald","Duarte Duarte",false],["2f8587b1c4ab1b3cfe90d8b3593fa05df1747c7f","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","DB/Locales: Correct multiple npc names for the 3.3.5 patch\n\nCloses #13075","DDuarte",false],["b7866336010f1346a43a95a977ee5eb9eda74467","6a2f623455d89175774746ff9e52e77f081aaeec@gmail.com","DB/Locales: Correct multiple quest names for the 3.3.5 patch\n\nRef  #13075","DDuarte",false],["561cc47a0021d23d2a2f3106002a8ef44735ec65","7975ed56aad2257c3731ea5725c599ca314c6cb8@live.com","Scripts/AV: Captain Galvangar updated to EventMaps","Nyeriah",false],["afbb3f6ae563ad629d31271209b50b49f5326627","7d71b3c3d2c1442aefe08d496d08672f6aa1cc56@gmail.com","DB/Misc: Cenarion Thicket\n\n* Add strange aura to spell_area for Cenarion Thicket (someone had tried getting the druids to cast this on themselves in sai whoever did obviously did not read this AttributesEx3: 0x00000100 (SPELL_ATTR3_ONLY_TARGET_PLAYERS)\r\n* However even when aura is active it still would not hit druids only the Broken Corpses, found that the druids should not even have this aura (proper auras are permament feign death + blue radiation), also in sniff unit_flags2 is 2049 (we had 2048) and dynamic flags 0 (we had 40)\r\n* Also removing stun from unit flags, this makes no difference in game as npc gets those flags from feign death","Dr-J",false],["946e2d0ca679cca7e491c2e494c1c417ac27eceb","e992da2f52a2ceaa4f3fc83863889185dc66f7df@gmail.com","Core/Authserver: Added missing auth socket manager\n\nCloses #13085","Shauren",false],["5f62f1b6d28c9cf6fed3c8096bef25944c8322bf","e992da2f52a2ceaa4f3fc83863889185dc66f7df@gmail.com","Core/Misc: Fixed build with intel compiler","Shauren",false]],"size":53,"ref":"refs/heads/4.3.4","head":"e6032a5e759b6008383fbd8fba5f32f875a691c3"}