GitHub PushEvent at 2014-04-21 22:19:37
Repository: Vajra
Actor: AlexRHogue
Payload: {"shas":[["6302be40f73316cfda7b3ccbfb55a3989447a46c","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","When a player unit is killed, the camera will pan to that unit","MatthewKaufmann",false],["019c7ec360a80eee73c01faf97247704fd809106","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Guards will not continue to attack dead players","MatthewKaufmann",false],["9e409e463c8d4e827569062225237c119575fa11","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Removed unused function from EnemyUnit","MatthewKaufmann",false],["ab6e86c27d09403d75ad6554add1d0e8b5f3b353","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","AiPerception no longer processes information if the unit is dead","MatthewKaufmann",false],["0433d15a772d08291f961f63fef431b61d528755","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Added a new death state for units","MatthewKaufmann",false],["7e1eef45a879a543842a77d3a74a8d018c324633","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Added death animations to unit prefabs","MatthewKaufmann",false],["ed993ea5ad7063a8e4d07b49c63e7862c886111c","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","doing something with font orientation. don't wanna stash now :/","cosmiczilch",false],["5cdadaa79c897d34cdcfbf799551b257d598d494","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","The default lose condition is now delayed to provide a smoother end","MatthewKaufmann",false],["a34126a96dbea442bc1b25979820dd6ff9ffdd86","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Merge branch 'master' into unit_death\n\nConflicts:\n\tVajraFramework/ExampleGame/Code/ExampleGame/Components/GameScripts/Units/PlayerUnit.h","MatthewKaufmann",false],["788b39d9ddf75319de3dd0977dd9e5f277f10a3a","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Merge pull request #144 from VajraFramework/unit_death\n\nUnit death","MatthewKaufmann",false],["7f588cac1a736292fcbc922209de173e8a0513ac","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","dont do anythign on the simulator gl cleanup because it crashes sometimes but like not all the time make it stop","cosmiczilch",false],["52190affa802fe49d20ae695a05d968981d366bc","e03163de8a81d220533d28750eb1904bd7f2903d@gmail.com","Merge branch 'master' of https://github.com/VajraFramework/Vajra into mastery-ui","Alex R. Hogue",true],["491b1718446818835693d2e7ad4cf36041a6e093","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","Changed the colliders for the gate prefabs","MatthewKaufmann",false],["0b442077ae582e755428cb2b706502a292d7c4c6","4b778a8726b9d1d3aae23f6f5369e0b3fa6c602e@gmail.com","The assassin's dash will always show the good touch indicator at the target location","MatthewKaufmann",false],["9589d19c540b5b6dc12364a60ade2bce6f8db2f6","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","Font alignment.","cosmiczilch",false],["d41f2a9769829fadd0655e19cec5767adecee7b5","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","Merge branch 'master' into font_orientation\n\nConflicts:\n\tVajraFramework/Vajra/Engine/Ui/UiElement/UiElement.h","cosmiczilch",false],["4dffd55336f385a8e78eb6589167a870f510bb84","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","Merge pull request #145 from VajraFramework/font_orientation\n\nFont orientation","cosmiczilch",false],["907fb419ca5bbc011f17eed8a17945c93ee277d8","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","Change font.","cosmiczilch",false],["66aec5962c88aa43b0f7c8bb12bc8b06ff64df97","984856a8451ddf190ca10d02c5aa4862373bd29b@gmail.com","CHangeText() in font objects without changing any other properties.","cosmiczilch",false],["7821fba04e33dad1eb30e090bc79a1b9cbdf47cf","e03163de8a81d220533d28750eb1904bd7f2903d@gmail.com","Merge branch 'master' of https://github.com/VajraFramework/Vajra into mastery-ui","Alex R. Hogue",true]],"size":38,"ref":"refs/heads/mastery-ui","head":"9625abbac7ad8f55f70225579a354e44cb672e5c"}