GitHub PushEvent at 2014-11-01 21:08:35
Repository: Cataclysm-DDA
Actor: kevingranade
Payload: {"shas":[["bcff61c4b72fcab4f73e05e855c3f2539f4a4bfb","da68c4b40b509dbe171f315dbc2fe412321e8add@gmail.com","Fixes infini skill bug at character creation","malhawee",true],["324b8b787f1b9360984a8cd78ae61192c90a96bb","da68c4b40b509dbe171f315dbc2fe412321e8add@gmail.com","readds flag to rechargeable mod for no reload","malhawee",true],["615c0b4078928c1dc42777a644bc36be1e0f0f3f","c76c505c8522c7a5eff6a2786beaf151378b682f@riseup.net","Show scenario on description tab","arcke",true],["7cd756459d66f61a67e3a6e9170d4013dfbf995c","da68c4b40b509dbe171f315dbc2fe412321e8add@gmail.com","Added removal flag, as per BevapDin.","malhawee",true],["426e7386c4dde85dbf996a89e85bbc74e6d34fae","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Fix guns not spawning loaded, as they should.","Thomas Kirsten",true],["97f764af17c1534ff6aa2ef752b4ef20c88ff1f4","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Fix item spawn charges not being set for liquids.","Thomas Kirsten",true],["14984e1dfbbe96e39a883fc275c13bddbc703768","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Fix recursion detection in item groups.\n\nThe recursion list would accumulate all visited item groups,\nbut should only include those up on the stack.","Thomas Kirsten",true],["6aa4561e2c360b9c51c8b6b5abfebfb4f17f6956","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Add consistency checks for profession traits.\n\n(Yes, I have one that works, you're welcome.)","Thomas Kirsten",true],["4c1858b6b4564faf3ebfd952b5388855659c015d","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Display profession traits in char build.","Thomas Kirsten",true],["1a2d0b6a6745e6c64baafcc0481eecbc1df08994","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Consistency checking for scenario traits.","Thomas Kirsten",true],["456b9b130cdfeaf32d5ee1eff94a4b2e28b9b55c","0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","Add checks for json data of tool quality:\n\nThrow an error if not a json array (instead of debugmsg, will be caught and shown as debugmsg later).\nCheck that no quality is listed twice.","Thomas Kirsten",true],["45da24bf517eff05d16df2ddaf6928b60d55aa26","1b47a1c0eeeb6cb338083a544963763097b19d29@seznam.cz","SurvivorBeltUseAction\n\nSurvivor utility belt is crafted from following tools that have their\nown use action - sheath, hammer, hacksaw and wood saw. Only one action -\nSHEATH_KNIFE is currently useable.\n\nI made new action SURVIVOR_BELT, which allows player to choose one of\nthese:\nSheathe a knife / Unsheathe a knife (depends on if knife is sheathed)\nUse hammer\nUse hacksaw\nUse wood saw","Robik81",true],["f927150e03f7f98a969a11fcdbf644908ca212a0","17267771ff330ddff9b70628ec5544fdec74a69e@gmail.com","Merge remote-tracking branches 'dda/pr/9781', 'dda/pr/9782', 'dda/pr/9786', 'dda/pr/9787', 'dda/pr/9788' and 'dda/pr/9790' into dda-master\n\n* dda/pr/9781:\n  Fixes infini skill bug at character creation\n\n* dda/pr/9782:\n  Added removal flag, as per BevapDin.\n  readds flag to rechargeable mod for no reload\n\n* dda/pr/9786:\n  Show scenario on description tab\n\n* dda/pr/9787:\n  Fix recursion detection in item groups.\n  Fix item spawn charges not being set for liquids.\n  Fix guns not spawning loaded, as they should.\n\n* dda/pr/9788:\n  Add checks for json data of tool quality:\n  Consistency checking for scenario traits.\n  Display profession traits in char build.\n  Add consistency checks for profession traits.\n\n* dda/pr/9790:\n  SurvivorBeltUseAction","Kevin Granade",true]],"size":13,"ref":"refs/heads/master","head":"f927150e03f7f98a969a11fcdbf644908ca212a0"}