GitHub PushEvent at 2014-08-22 23:21:46
Repository: OpenDungeons
Actor: hwoarangmy
Payload: {"shas":[["982239fe99b94dd47da18eb550376a0b079231ed","9df494b5f4a195dd4825285ded0172fa071437f1@hotmail.com","Rename class member packet to mPacket","hwoarangmy",true],["11b384799a3b3fd0569a78a555843ef32dd14578","9df494b5f4a195dd4825285ded0172fa071437f1@hotmail.com","Speed up creature pickup/drop/marking tiles/build room/build trap\nFixed crash when restarting a game after destroying a treasury room\nWhen picked up, creatures are no more removed from gamemap\nNo need to use unique number for Battlefield. As there is 1 per creature, we can use the creature name\nUse the names given by the server on client side for all entities instead of using synchronized unique numbers\nFixed a small bug with rendered scene node for missile objects\nThe room now deletes itself when it is destroyed like most other entities instead of being managed by the gamemap","hwoarangmy",true]],"size":2,"ref":"refs/heads/development","head":"11b384799a3b3fd0569a78a555843ef32dd14578"}