GitHub PushEvent at 2014-09-25 12:51:14
Repository: AGM
Actor: CorruptedHeart
Payload: {"shas":[["8be1254f9bf43db14ac32ec475259b158ae7d922","935e580bac327c7baba85523b94ab123cc5d072d@gmail.com","Fix #909","picard",true],["60e05b69d3b4027fe2b0312e040920748f59ce66","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Added a new AGM_Core function that when passed a number or string containing a number will return the number.","Garth \"L-H\" de Wet",true],["7c2874a93976f72584ee016045482fdbdd330602","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Made use of the new toNumber function for the openSelectMenu calls that require it.","Garth \"L-H\" de Wet",true],["bc8f00a8ae6f07bcf2a34c3edbad0c65defd770a","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Added a deadman's trigger item.","Garth \"L-H\" de Wet",true],["326152e1810a3592a66aece8b48fb324e7928ffa","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Added items to weapons array.","Garth \"L-H\" de Wet",true],["f2aa8987e86ad7484112055fd17be5d3006d9b44","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Removed unnecessary variables in AGM_Explosives","Garth \"L-H\" de Wet",true],["99f57bf2197ed41e84bcd81996a5ffc0e68aa76c","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Renamed some variables to improve readability.","Garth \"L-H\" de Wet",true],["241cf6a66dbbc906cc7c1077fd6253a14d41e8b2","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Started work on DeadManSwitch as a trigger type.","Garth \"L-H\" de Wet",true],["0d8e6ef61caf536df2a6437e8faf24c10c705e3b","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Converted tab to space","Garth \"L-H\" de Wet",true],["84664490116bc6aea652b65cbb57584055d95ae8","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Added some comments to the CfgAGM_Triggers declaration. Removed unnecessary entries.","Garth \"L-H\" de Wet",true],["57a2b562a5e49ebfd4b09bcbf511d1c718e3a6eb","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Added a getPlacedExplosives function that returns all placed explosives by a unit, can also filter the results to specific trigger types.","Garth \"L-H\" de Wet",true],["e882ffbcb0f1a98c5a547987188b6d03dd9dc3f9","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Improved comments on addClacker, changed openDetonateUI to use getPlacedExplosives","Garth \"L-H\" de Wet",true],["fd89d3f806681248c8196d0b6a43fd3f25cf4892","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Made hasPlacedExplosives use getPlacedExplosives","Garth \"L-H\" de Wet",true],["9485f691677695d689dea6ed81b9cab47cb16314","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","When player is killed, detonate all Deadman switch explosives.","Garth \"L-H\" de Wet",true],["a9d2788c3494d4072dbb61e2352f06baeb89b304","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Removed unnecessary file.","Garth \"L-H\" de Wet",true],["1e7755ebcf8d03641c3776d9de34c0cb302b510f","a1edbb7ddf65088e218c78043331631bf24171bb@gmail.com","Merge pull request #1189 from CorruptedHeart/DeadmansTrigger\n\nhttps://github.com/KoffeinFlummi/AGM/issues/940","Garth \"L-H\" de Wet",true],["74a89edb6967e3107433e0ed5b7e9936852c70fd","8dea58017f55da87a3b0be5c88057d60eb2a709d@gmail.com","Merge pull request #911 from esteldunedain/medicalFxFix\n\nPotential Fix for #909","Felix Wiegand",true],["8145f1a15529e38f79deb6c52255807db81ebba6","b348d76f1ef96abfec9095542aecbfc2f6558458@11rdp.fr","FR update.","11RDP-LoupVert",true],["cede05cb8ed2464d94d48579a92c483b63dcace9","b348d76f1ef96abfec9095542aecbfc2f6558458@11rdp.fr","FR update.","11RDP-LoupVert",true],["9271a9015f6769560117037fbb24e3dcea562bc9","8dea58017f55da87a3b0be5c88057d60eb2a709d@gmail.com","Merge pull request #1193 from 11RDP-LoupVert/patch-33\n\nFR update.","Felix Wiegand",true]],"size":22,"ref":"refs/heads/master","head":"7876be0adfe45fa6335b92ac3b288c6f6e563b97"}