GitHub PushEvent at 2014-06-21 13:19:58
Repository: wesnoth
Actor: shikadilord
Payload: {"shas":[["45e8753cc58facabe70446f90df0f06fa3dd2ce8","ace2f8cdc881042ae5939911b0b83032ed7fc5fe@wesnoth.org","Apply local ToD lighting to hex overlays when applicable (bug #22215)\n\nThis replaces map-wide ToD lighting with local ToD lighting for overlays\nassociated with locations that have custom local ToD lighting. The\nmethod employed for this is more or less the same already used by\ndisplay::get_terrain_images() bar the complications associated to\ndealing with terrain transitions, since overlays don't have those.\n\nNote that for this to have an effect, local ToD lighting must be enabled\nin Preferences -> Advanced. This is the default since Wesnoth 1.10.x.\n\nThis patch is more noisy than I expected, so it might require some\nadditional testing before landing in 1.12 to ensure it does not\nintroduce any regressions.","Ignacio R. Morelle",true]],"size":1,"ref":"refs/heads/master","head":"45e8753cc58facabe70446f90df0f06fa3dd2ce8"}