GitHub PushEvent at 2014-07-04 13:47:11
Repository: YRpp
Actor: AlexBx
Payload: {"shas":[["8853bd44e5630e62ad8a5f8bdd4435fd3975fb2e","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","Made CellRectIterator and CellRangeIterator classes, as they were supposed to be.","AlexB",true],["ee9b5c79dd554211cc141c405200a4b5a58d5214","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","Merge branch 'master' into alex07","AlexB",true],["84642363834031f7b5ef0d494741c2430b43db8e","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","GetCellFloorHeight takes a const reference, and is made const.","AlexB",true],["84f06053681cc4d4f04cb3001daf8bbcaf4a3775","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","CoordinatesLegal takes a const reference, and has been made const.","AlexB",true],["2e24bf18ed2253f40c5b04fd4dd136e78004e041","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","IsWithinUsableArea takes references, made const.\n\nThe CoordStruct variant indeed has no second parameter. It's hardcoded to true.","AlexB",true],["159bf66dbbc5b15abc52bca9ec7c0565692b6013","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","SelectDamageAnimation takes coords as const reference. Updated the comment.","AlexB",true],["179538f5447db7ab2e9204051a7085b548b54461","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","DamageArea takes Coords by const reference.","AlexB",true],["1c9d08deddec91c3c7d20cc6db8e086b14008973","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","WaveClass and const references.","AlexB",true],["4049a1019dde0ae52d280964756accc502a81928","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","MoveTo takes const references and returns a bool.","AlexB",true],["0e77df81c5910813c7158c9e40f2024d0a9d19b3","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","This was so not right.\n\nFire selects a place (or more) to detonate, then calls Detonate. Detonate applies all the effects. The names were swapped, JMP_STD changed to JMP_THIS, comments updated. What was planned to be done: real Detonate should take coords as const reference. Now it does.","AlexB",true],["0679b238429a3212855cf6b82c4b5d22c6006f6c","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","SetLocation takes a const reference.","AlexB",true],["f18aa5ab4ca5578bfb99b2ec867e022329fbac55","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","IsCloseEnoughToAttackCoords takes a const reference.","AlexB",true],["0fa93f034165eb5ba2bbf2e996a0e29d056dac2b","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","Changed the name of GetTaskForceMembers, and added a comment.","AlexB",true],["ef651ef016752128dbebb5a58afdfb6aa29df0af","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","Defined a few fields.","AlexB",true],["6945c0ab080a8ff768f99d041717aac5d6fb27a4","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","ConvertClass::CreateFromFile takes pointers as references.","AlexB",true],["f3883920f2fbedc1626a47d285399fd8d8ca7da3","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","CellClass::IsShrouded() method.","AlexB",true],["44ad1755e48dfd79c031c1e15332d7103b638a2c","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","wrench.shp and poweroff.shp files added to FileSystem.","AlexB",true],["850d4dfbbc1374c5906ed8f7eed0944572e1409a","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","Config is at 0x18.","AlexB",true],["9ad4d9222d0e6e256e662c0758bae3c73e409353","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","Merged dupe definitions.\n\nSessionOptionsClass equaled GameModeOptionsClass. Kept and updated the latter.\n\nStartAISlots equaled AISlotsStruct. Kept the definition in GameModeOptionsClass.h, but renamed it.\n\nAlso added a dummy member to account for all the other undefined fields in SessionClass, which also contains the Message List and hundreds of other fields.\n\nTODO: This means that GameModeOptionsClass::Instance is the same as SessionClass::Instance->Config. This should be resolved some day. Also, lots of the references in Unsorted.h can be accessed using SessionClass.","AlexB",true],["c8f672222e649795396f53cc6d9908381696ce89","255e37b69ff98a0c6422d55d0850cb8db9d66065@gmx.de","A fixed string helper class.\n\nThe game apparently has one, and this class works in a compatible manner.","AlexB",true]],"size":56,"ref":"refs/heads/master","head":"5a6da9bf650655a1719ab29311b59113c54a0b41"}