GitHub PushEvent at 2014-12-17 16:51:38
Repository: ugdk
Actor: Rewasvat
Payload: {"shas":[["6b3a4f44df7629eaa0f2cc32422b5e22321c4b50","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Renamed OgreEntity to Element, updated its interface for new framework model","Fernando Aluani",false],["57ddc65fcb98ab0ed3de275c646f492dd5173752","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Updated camera for new interface - it is now a element","Fernando Aluani",false],["8a7642beb0ae348113ce059a88f2521fd920055a","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Adding basic component methods to bulletworks::Object\n\nSigned off by: Fernando Omar Aluani <rewasvat@gmail.com>","Wilson Kazuo Mizutani",false],["862c482eab697f73345bec505618d0e754201967","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Added Body component\n\nSigned off by: Fernando Omar Aluani <rewasvat@gmail.com>","Wilson Kazuo Mizutani",false],["fe464b85a44a62699b98c146e0481af662104b66","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Lots of stuff:\n\n-PhysicsBodies\n-Components with raw pointer\n-Weird inheritance behaviour","Wilson Kazuo Mizutani",false],["a5c241e471870c563d2defb61aa20ebfb843f4fa","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Fixed bulletworks' PhysicsBody shadowing Body::Move","Wilson Kazuo Mizutani",false],["c34264d9d66fe87c8d99d52de5bf35a16e675367","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Fix: Element::AddToScene() was creating another SceneNode","Wilson Kazuo Mizutani",false],["ba59acb0c870e066a355e8478f6a9774bc6fb072","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Using this->method() idiom for virtual methods","Wilson Kazuo Mizutani",false],["8254cb54a279e6ec1784d38a47dc67536df91a97","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Bullet's body shouldn't be accessed","Wilson Kazuo Mizutani",false],["d44fb47140b0c71a63e86e739c4f699a47badef8","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Moving physic body setters ang getters up to Body","Wilson Kazuo Mizutani",false],["0dc184b69b7a15b589a9a4c1e78d01b89a2b8366","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Object::GetComponent() -> Object::component()","Wilson Kazuo Mizutani",false],["d548ac292838a005da2d5cd0861568a259f9c4e1","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Trying to fix delete order","Wilson Kazuo Mizutani",false],["2db627832ea89356aa3549b5bb2d4a0da864c8a8","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Moved node destruction do Element::Destroy + no longer destroys children","Wilson Kazuo Mizutani",false],["8d249d625452e8cda061daf25a11b14fa6c34962","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Created View component to handle Ogre::Entity s","Fernando Aluani",false],["4693159b315ae9f349433f2c2bc5e22a5353ad13","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","Merging Object and Physics scene into ugdk 3D","Wilson Kazuo Mizutani",false],["2ef372bb1eda314377d505f5bebbed1fd0aac3da","eaf0cd650935b9e375a5f1927c89145e9631b5dc@gmail.com","View was missing abstract method override","Wilson Kazuo Mizutani",false],["7b8d2e8b02186e21436f8c15da2c4cc53b82791a","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Moved PhysicsManager and Components from bulletworks to ugdk::action::3D; Renamed PhysicsManager from 'Manager' to 'Physics', and OgreScene to Scene3D","Fernando Aluani",false],["dbfbbb2cf0a5866cea1e680e4770ed5639045508","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Fixed several classes and headers due to moving of classes from bulletworks to action","Fernando Aluani",false],["5ce9fef7ff974d0e741b85dc567239a6b764ca93","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Implemented SimpleBody component","Fernando Aluani",false],["d1f62f0373f963b86ec64b1d5b993314c96f46c2","cbd67debe5e4c4c1917c007053dde627e7ece9ae@uspgamedev.org","Implemente collision callbacks(action) in body","Fernando Aluani",false]],"size":23,"ref":"refs/heads/dev","head":"50e5e8f990dad692770f5251d03037730220ccdd"}