GitHub PushEvent at 2014-11-30 16:55:56
Repository: xatrix
Actor: DanielGibson
Payload: {"shas":[["150c521e13e8ec13f133a52f69430975d9cb20db","6058d3bff979df35d55e3b9af927e805a0270e96@gmail.com","One entity shooting another should work even if friendly fire is off\n\nIn rogue's RHANGAR1 the turret didn't blow up the ceiling when friendly fire\nwas off, because in ClientTeam() both entities were set to \"\" (no team),\nbut OnSameTeam() just did a strcmp() instead of checking this special\ncase (no team).\nWe check this now and thus it works. Hooray.\nI also refactored ClientTeam() to take the buffer instead of using a\nstatic one and to be static (it's only called by OnSameTeam() anyway).\n\nThe savegame table entry for this function was invalid, but it doesn't\nneed to be saved anyway, so I just deleted it from the table.","Daniel Gibson",true]],"size":1,"ref":"refs/heads/master","head":"150c521e13e8ec13f133a52f69430975d9cb20db"}