Fix  disc0:/ vs. disc0: in path parsing

Fix Hot Pixel loading
Remove entire block
Remove entire block again
Move texture unswizzling to decoder, use NEON.
Use aligned NEON loads in texhash.
Merge pull request #5696 from unknownbrackets/texcache

Use NEON for unswizzling, minor tweak to texcache
Change to comment
Set both Default-NAN and FZ on ARM. See comments.

http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
Merge pull request #5694 from sum2012/patch-10

Fix  disc0:/ vs. disc0: in path parsing
Add support in sceKernelPrintf for %p.
vertexjit: Support morph pos/norm on ARM as well.
vertexjit: support 8888 morph on ARM.
vertexjit: Attempt 16-bit color morphs on ARM.
vertexjit: Save S16-S31 registers in ARM.
vertexjit: Implement NEON color morphs on ARM.
vertexjit: Improve NEON align on color morph ARM.
vertexjit: Combine a few loads and stores on ARM.
Log if any games are actually using s8 through.

Not sure about z sign.
vertexjit: Avoid switching to VFP from NEON.
vertexjit: Try to avoid a few more VFP switches.