Holodeck update / Holocarp
Display cases now constructable.
* Make machine frame
* Add glass (do not wire)
* Add airlock controller board (set perms first)
* Screwdriver

Disassemble by crowbarring when unlocked or broken.

Conflicts:
	get_dmi_header.bat
	html/changelog.html
	icons/obj/stock_parts.dmi
Fix speaking on departmental channels
View Variables Option:  Add/Remove Verb

Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
NanoUI Gas Cooling/Heating System
* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
Added no-network check to heat_source to fix a runtime if not connected to a network.
NanoUI Gas Cooling/Heating Update
* Fixel incorrect text label in the gas cooling/heating system NanoUI.
* Added header for gas temperature.
Merge remote-tracking branch 'zomgponies/master'
"Else" clause removal (/obj/machinery/portable_atmospherics/canister/update_icon()).
"Else" clause removal (/obj/machinery/apc/update_icon()).
Missed the comment for line (/obj/machinery/apc/update_icon()).
Merge remote-tracking branch 'zomgponies/master'
Changes 'n shit
Enemy Communication Intercepted...

security level elevated.
Merge remote-tracking branch 'zomgponies/master'
Heavy laser buff and new sniper projectile

Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
Admin room revamp
More admin room updates
Merge pull request #153 from SamCroswell/master

Admin Room Revamp, ERT Announcer Adjustments
Merge pull request #152 from Regen1/master

Heavy laser buff, new sniper projectile