envshot working but not correctly
now envshot does the target renderers at a proportionatesize and unskewed, but still the first of  them fails.
screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong
envToSky not working yet
envshot and others working
astyle and other wonderbar stuff!
image.h included
image.h
Merge branch 'BielBdeLuna-envshot'
added old version of collisionModel file loader, should be removed in future for favouring the binary .bcmodel loader once there is a writer for it
base setup, AccumulateModelInfo segfaults, need to check that
more baseline scripting
updated def files
for segfault debug
updated unnamed.map