Add automatic encoding detection
Pass std::string to DetectEncoding
Add debug output message when encoding is not detected
ICU: Move encoding fixes to liblcf
Merge branch 'master' of https://github.com/EasyRPG/Player into icu
ICU: Detect database encoding from liblcf
Merge pull request #258 from fdelapena/icu

Add automatic encoding detection
Do not make screen transitions during teleports when unneeded

i.e. when the screen has been erased through HideScreen command
Let characters in the Above layer move over the hero
Remove from the pending vector moving characters owned by

a destructing interpreter
Return to correct move frequency after move route ends
Fix Save/Load Menu