Spheres animation - Character and bullets physics - rocket logic

- Spheres for the circle power up are now animated
- Physics for character and bullets applied
- Rocket logic (a.k.a. Area damage implemented)
Before merge with Emanuel
Before Merge with Emanuel
Merge branch 'Jay' into Emanuel

Conflicts:
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene
1.unity
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene
2.unity
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene
3.unity
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene
4.unity
	Assets/Scenes/GameScene.unity
Merge Jay - Emanuel