Disable dithering on OpenGL(ES) platforms
Merge pull request #3112 from flyingdevelopmentstudio/FixGLDithering

Disable dithering on OpenGL(ES) platforms
Update tutorials.md

Added my tutorial for Resolution Independent Rendering with 2D camera in Monogame
Merge pull request #3117 from spavkov/patch-1

Update tutorials.md
Updated Vector2
Minor fixes
Replace operator's block
[WinStore] Add check at LoadFromStream method of Texture2D

WIC doesn't not support non-seekable streams.

For example when you load images from the web an exception is throw by
DX but it's not very helpful to identify the problem.

http://sharpdx.org/forum/5-api-usage/379-sharpdx-wic-bitmapdecoder-class-not-working-with-outside-url
Merge pull request #3118 from Shqrdx/Vector2Branch

Greatly improved Vector2
Merge pull request #3120 from nkast/tncAddExceptionToPlatformFromStream

[WinStore] Add check at LoadFromStream method of Texture2D
Fixed null reference exception in Guide when called from threadpool threads
Added support for BGRA444 and BGR565 in PixelBitmapContent
Pixed pipeline crash with small letters in font textures
Fixed missing character width in FontTextureProcessor
Fixed missing line spacing in FontTextureProcessor
Fixed incorrect cropping in FontTextureProcessor
Only compress font textures if asked to
Only generate square, power of two textures if compression is enabled
Added premultiply alpha to FontTextureProcessor
Fixed cropping on the X axis in FontTextureProcessor