Fixes people shouting at AI to open unseen doors (sometimes).

Adapted previous PR for dev where cameras were relocated to allow AI to see important areas. Affects:
Virology entrance - Can now see both sides of the entrance from medbay (rather than none of them)
Medbay patient corridor - No longer loses coverage in hallway as patient rooms shutters are closed
West of AI Upload entrance - Allows sight of the HoP's door and 3 nearby public doors
East Central Primary Hallway - No longer lose coverage when the chemists close their shutters
Engineering lobby entrance - Can now see all doors in the public hallway + the maintenance entrance
Security Permabrig - Can now always see the last set of door before the permabrig.
Missed change - Nudges both cameras in EVA north one step.
Fixes #5261

Replaces the super strength full-tile reinforced windows on the research outpost with standard health variants.
Did consider renaming the super-variants to avoid accidental use in the future but I thought not after seeing the massive diff it'd cause.

Should be fully compatible with PR #5363 no matter the merge order but should be safest to merge #5363 first, then this.
EVA NVGs were not supposed to leave my own environment.
Merge pull request #5363 from PsiOmegaDelta/Cameras

Fixes people shouting at AI to open unseen doors (sometimes at least)