Add RenderEntity
Add Window, Render, and InputManager
Note : for now the IND_Entity2dManager is a static member of RenderEntity
Parser : Mise en place du pattern Visitor. Conflit avec les classes amies.
Add EntityManager (manage RenderEntities for now)
Add EntityManager (which contains the main loop)
Note : the FMOD sound test doesn't work anymore ; just wait for the FMOD facade...
Add PhysicalEntity
Add PhysicalManager
Note : it is contain by the GameManager
Correspondance between lists of RenderEntity and PhysicalEntity
Note : the pattern composite is OK !
Warning : it's OK if the rabbits disappear in few secondes... (due to box2d tests)
Add SoundManager (facade of FMOD)
Note : fix the test sound
PhysicalManager is contained by the EntityManager
Add namespace Symp
Update PhysicalEntity (add mass)
Merge remote-tracking branch 'origin/add_pattern_composite' into parser_xml

Conflicts:
	src/EntityManager.cpp
	src/EntityManager.h
	src/main.cpp

Update Cmake for Windows32bits
Coding Covention
Merge branch 'add_pattern_composite' of https://github.com/Symptogen/Symptogen into parser_xml

Conflicts:
	src/EntityManager.cpp
	src/EntityManager.h
	src/GameManager.cpp
	src/main.cpp
Merge Composite into parser
Uber merging Composite -> Parser