Made it possible to use custom vertex index for the attached ABOs in the VBAs.\nFixed texture coordinate reading bug in the OBJ file loader.\nFixed error in default shader program initializing.\nMade it possible to load both positions, normals and texture coordinates into the Model class and render it with the ModelRenderer class.\n\nTODO: Support model materials via some kind of ModelMaterial class.\n Find some more efficient way of loading the OBJ data structure into data buffers.\n Make it possible to use multiple materials(split up model in fragments)