Added input multiplexer to handle inputs on each stage.
Updated the packages and created stub classes for scenes and subscenes
Updated package naming and created several stub classes for scenes and subscenes
Changed the galaxy stage instantiation to use GalaxyScene
Sector Scenes
Merge remote-tracking branch 'origin/development' into development

Conflicts:
	core/src/se300/destinytactics/GameScene.java
nothing
Added Scene2d.ui files
Drew lines to show where top and bottom UI will go. Changed draw methods so nothing would draw in the UI estate. Added buttons to planet view. Enlarged planet size whilst in planet view. BIG ASS UPDATE, TOP THAT MIMMS. PWNT.
Changed the resolution to 1024 * 640; added the Fleet Command table to PlanetUI; Disabled debugging lines;
Commented out debugging output; Created FleetCommand class; Made the Build, Move, and Attack buttons toggle their respective forms
Created the Infrastructure class
Removed planets and stations printing out their Planet type debug. (It wasn't the number of OBs being printed!)
Added Defense class; Created click listeners for the management interface toggles
Implemented screen switching functionality. Game runs exactly as before, code skeleton needs to be filled out for every other scene.
Let me know if you have questions.
Added click sound effects and music loop for GameScene. Allan please add details. (We need to add more music and change click sound at tonights meeting.)
Added new planet and sun images. Added map grid for galaxy view.
Fixed galaxy generation to not generate overlapping sectors, with definable minimum separation.
Changed planet images in sector view.
Changed all OrbitalBody textures to use mipmapping and texture filtering. (Looks better when scaled down and faster).
Created the Menu and Highscore screens; Implemented click handlers for navigating between screens;

Currently has an issue going from Highscore back to Menu. Menu buttons become unclickable.
Added a Galaxy background for the galaxy view