Fix #218: Add correct net handlers for coil updates
Version bump to 0.3.4A2
Fix #226: Config errors could cause startup crashes

Now we just log a stern warning and fall-back to expected-good behavior
Update Chinese Translation
Update Chinese Translation
Fix #253, #238: Add lead & manyullyn to blocks lists
Fix #252: RF formatter had wrong divisor

Very high RF levels were being reported as even higher than they really
were in text. Oops.
Fix #236: Prevent pipes from filling Turbine Fluid output ports

There's no reason to do this and it just causes confusion for players.
Fix #246: Improved neighbor-change detection

Added onInventoryChanged call to coolant ports on machine assembly, also
made all INeighborUpdatable entities respond to onNeighborTileChange
events, which come from onInventoryChanged() calls
Merging master > dev-1.7.10

Contains the actual 1.7.10 update from Parker
Additional deleted files from the merge
Fixup merge errors and null pointer warning
Removing unneeded client/server packet handlers

These have been subseded by br.net.CommonPacketHandler
Removing commented-out fluid registration code

In 1.7, fluids no longer need associated blockIDs
Fixing MFR IMC calls

Moving calls to proper stage in init and removing hard dep on MFR API
Removing dead code
Adding throw so we fail-noisy when doing network communication code
Fixing more TODOs leftover from the 1.7 port
Roadmap update
Fixing dependency on AE2 core

Removing gradle dependencies on several mods which aren't actually
needed