Fix wrong reading functions being used for some D3D formats.

TRAC #23256

Signed-off-by: Shannon Woods
Author: Geoff Lang
Disallow depth textures to be used as destinations of glCopy*Image*.

TRAC #23262

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F.

TRAC #23262

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
Added load functions to depth texture formats.

TRAC #23262

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
We don't need to keep the param variable around for function prototypes.

Saves 20% memory for global symbol initialization

R=alokp@chromium.org

Review URL: https://codereview.appspot.com/9152043

git-svn-id: https://angleproject.googlecode.com/svn/trunk@2196 736b8ea6-26fd-11df-bfd4-992fa37f6226
Add comments to the remaining unimplemented API entry points to prevent automerge from janking code to the wrong place.

TRAC #23399

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
Fix missing spaces in the Display extensions string.

TRAC #23397

Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
Restore using the depth-stencil typed DXGI format for checking for maximum supported samples.

This regression was breaking the es3proto D3D11 testing in Canary.

TRAC #23410

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
Add integer texture intrinsics to the symbol table.

TRAC #23359
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Add integer samplers to the lexer/parser.

TRAC #23359
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Support isampler throughout the compiler.

TRAC #23359
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Implemented integer sampler HLSL translation.

TRAC #23359
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Add unsigned integer texture intrinsics to the symbol table.

TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Add unsigned integer samplers to the lexer/parser.

TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Support usampler throughout the compiler.

TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Implemented unsigned integer sampler HLSL translation.

TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Fixed texture2DProjLod for DX11.

TRAC #23360
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Add 3D texture intrinsics to the symbol table.

TRAC #23365
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Add 3D samplers to the lexer/parser.

TRAC #23365
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
Support sampler3D throughout the compiler.

TRAC #23365
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens