very very simple client-server from StackExchange
made server and client loop
threaded message passers working, still need to figure out blocking and
such
server seems to be not crashing
really simple client that just gives name working
fake-client is working and game loop is stable
game displays but is very buggy
Game Debugged! working correctly. (though doesn't end when its supposed
to yet)
Merge pull request #50 from RoboNickBot/net-test

Net test