Changed build.gradle to use runDir instead of deprecated assetDir
Should resolve #594. Anvil should no longer overwrite the NBT on a crafting result.
Skeleton quiver render now renders with arrows.
Cleaned up some var names in BlockBed.
Fixed armor stand rendering.
Fixed Loom causing rotated UVs on other blocks
Changed Armor Stand block render slightly to get rid of squished textures.
Tweaked Wolves
Fixed busmuthinite surface spawn parameters
Added rolling fog that appears when its raining and snowing. Early morning hours (4am-9am) in areas with 500 rainfall or more will have fog that burns off at 9am

Adjusted time slightly so that days start at 4am instead of 5am.
Tweaked snow fog.
Added a check to see if the local chunk exists at coords before doing ice check to hopefully prevent stack overflow.
tweaks
Fixes torch usage
Fog should no longer crash servers.
Added Global.SEALEVEL for use anywhere in the code where it would be needed on the chance that I change sea level in the future.
Do not need ChunkTFC anymore
Gave all TE's that also have a TESR a smaller bounding box to stop all TESR's from rendering even when the player cant see them.
Changed leaf face rendering to reduce lag.
Updated animals. All animals use the new distribution algorithm for generating attributes. Animal growth time and gestation period are now correct. Animal sexual dimorphism now recorded, as well as the average weight of adult males for each species. The weight of a female is equal to her size_mod ^ 2 * male weight.