Fixed up the platform utility class, automatic optimizations for the fluid body, started on camera shaking, updated fluidscene example, fixed some bugs

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Updated gitignore, added PackageAir.BAT to build .air applications

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Added serialize helper function to gamescreen, removed accesing this.oni from screens

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Fixed checking if clouds actually exist before doing things with them, disabled touching of haze entities, fixed some parallax bugs, entities/components don't need to be serialized in the scene, made bounds shape untouchable, cleaned up the SmartTexture class

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Spine runtime

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Minor readme change, bit of optimisation and organisation

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
DisplayMap positioning fixes, entirely new (deferred) lighting/rendering engine

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Tidied up directory, moving examples to separate repo

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Quite a few optimisations, mainly todo with advanced lighting and basic lighting for lower-end devices

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Improved the startup class, tidied up Scene.as, started implementing Platform.supportsAdvancedFeatures(), Platform class fixes

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Light engine updated, optimisations/fixes

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Alot of editor work, it's sortof usable now, still alot left to do. Updated compositefilter, tidied a few thing around

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Added SD editor icons, removed some debug stuff, started implementing spine and a SpineCharacter class

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Readme update

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Couple of fixes and optimisations

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Added particle extension

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Added debug draw event, asset manager fixes, camera shaking, updated lightmap and scene stuff,

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Started work on a math library, added supportsKeyboard() to platform, improved characters, removed garbage screen manager code

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Updated Flox API
Scene improvements/optimizations, removed some crap from the vector editor, passing manager to entities, smart texture improvements, improved backend work, removed Platform.supportsKeyboard in faovur of Platform.supportsLighting

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>