Core/Entities: add some log messages in CheckCreatureTemplate
* Happy Error Spam
DB: update some creature templates
DB/Creature: update more creature templates
[TW150] - Core/Scripts: Ulduar - Implement Thorim's achievement "Don't stand in the lightning"
Scripts/BloodFurnace:
* cleanup InstanceScript
* fix broggok poison cloud

Scripts/Naxxramas/Grobbulus:
* fix poison cloud
* fix mutating injection
Fix build
DB/Spawns: remove duplicate NPCs on Zeppelin from Orgrimmar to Thunder Bluff

Closes #11420
[TW151] - Core/Scripts: Ulduar - Corrects npc entry for Charge Orb condition, removes a magic number and sets proper number of orbs that should be light at a time
Core/SAI: drop unneeded code
Scripts/PoS/Garfrost: cleanup saronit blocks after death
Core/Battlefield: some codestyle changes
[TW152] - DB/Conditions - Fix typo from a previous commit, adds conditions for Lightning Charge
[TW153] - Core/Scripts - Hackfix Thorim's orientation before casting Lightning Charge

@ Known bug: the boss doesn't actually face it, but the forked lightning at least goes to the right direction, making Don't Stand In The Lightning completable.
[TW154] - Core/Scripts - Ulduar: Convert GC's mangos script for Thorim's traps and set target conditions for Runic Fortification

Just loot left, yay.
Core/Spells: Fix potions cooldown in combat

Fix a cooldown issue related to potions allowing Players in combat to use more than 1 potion in a row, especially with high latency.
This also fixes an exploit about using infinite potions in combat just by skipping the client-side check.
The original implementation c064c2e2e1eebd43b273365583dd181293bafa22 was missing a check in Spell::CheckCast() about this particular case since Potion cooldown is added only after the Player goes out of combat.
Fixes #1259 .
[TW155] - DB/Loot: Fetch Thorim's loot from GC's database (Thorim's now ready to be released...)
[TW156] - Core/Scripts: Implement Thorim's speech events and both normal and hard mode end

And now... everything should work.
Core/Wintergrasp: Fix typo in CMSG_HEARTH_AND_RESURRECT handler

Fix CMSG_HEARTH_AND_RESURRECT handler trying to resurrect players with 100x hp/mana/energy ( SetHealth()/SetPower() were sanitizing the input anyway ) .
Merge remote-tracking branch 'TrinityCore/master'
Fix Thorim apply sql.