Fixed misnamed parameter in world config.
Reordered world ini file to make more sense.
Small cleanup.
Created new section in config file for performance related options.
Temporarily set up gm ticket system status to be dependent on if gms are online.
Fixed a crash where death and decay would incorrectly trigger desecration, resulting in 2 dynamic objects and death and decay being deleted half way through application.
This removes limits of singular dynamic object per caster, as they are no longer physically tied through their caster for updates.
Implemented different HandleProc counter system, it's now less horrible, but should still be effective in stopping rampant proc triggers.
Implemented totem target mapping.
Adding lualib source.
Fixed errors when using checkout location as cmake output directory.