[136/906] reindent gstgldisplay with gstreamer-c-mode
[137/906] Don't reallocate texture memory every time in upload_* functions.
[138/906] is that videoformat pointer really needed?
[139/906] fix warnings when compiling upload/download shaders
[140/906] Fix GL_STACK_OVERFLOW
[141/906] some steps towards simplification. added a convenience function to gstglfilter and some comment here and there
[142/906] Add a generic action to be able to execute arbitrary gl code within the gl thread with less pain
[143/906] Add init and reset callbacks in GstGLFilter to run arbitrary gl code at start and stop. Useful to init and cleanup custom gl resources.
[144/906] remove gstglfilterblur.h, it's easier to have everything in the same file
[145/906] gen/del the middle texture only one time in the gstglfilterblur
[146/906] remove filteredge
[147/906] oups forgot to add 2 files to the previous commit
[148/906] Fix rgb issue. Current program should always be set to 0 when a new texture is attached to a fbo.
[149/906] same as previous commit
[150/906] glTexImage2D(w, h, NULL) is now called only one time (mem alloc)
[151/906] ISO C90
[152/906] remove an unneeded (really?) glTexImage
[153/906] Try to genereate textures within gstglfilterblur to see if the new thread_use_fbo works both with textures from the pool and custom ones
[154/906] added first skeleton of gstgleffects, imported basic stuff from cvs branch.
[155/906] fix some errors and check all the pipelines listed in tests/pipelines