Refactor character definition class
Fix up issues with score/countdown scaling

* This was more of an issue with the 2d font rendering in Haxademic, but cleaned up some  stuff here too
Better debugging start mode
Optimize imports
Ease droppables into character mouths on catches
Convert GameState to Enum rather than int
Add smoothing to stage
Refactor main game state swapping and running
Refactor hex color definitions into CatchyColors
Extra win animations for score & character
Add todo list
Add project to-do
Add last 2 final skeleton character state svg
Remove unused fields
Add hug-it-out screen stub & better animation flow
More/cycling messages for the hug-it-out screen
Add OHY sound, intro loop fadeout, improve timing