R now resets everything, no REAL need to reload
Delete Assembly-CSharp-vs.csproj
Delete Assembly-CSharp.csproj
Delete asympleplatformer-csharp.sln
Delete asympleplatformer.sln
Delete asympleplatformer.userprefs
Fixed ResetPosition(), GUI positioning now scales

Spikeball and Controlfreak no longer retain angular velocity and
rotation on use of ResetPosition(), need for reloading a level becomes
less and less relevant. Whoever coded the last iteration of the GUI box
put values in at the wrong order so it wasn't scalable for varying
resolutions and looked funky when it was anything but fullscreen
resolution
rough menu added, pause menu FULLY IMPLEMENTED

very rudimentary level select screen added, pause menu added and
completely working
main menu minor change
fixed low resolution text in menu
more minor changes to main menu
hierarchy changes for convenience
Update README.md
Update README.md
github please ignore all these .slns
minor hierarchy and gameobject position changes
Merge pull request #2 from FroshBite/test_build_possibly_for_GI_open

Improvements for the GI Open House