Not Real - Hooking In Sounds Review

@kadst43 - Not a real commit, just looking for guidance/scolding on placement of sounds and referencing the soundManager. Sounds are playing though! (Weird stuff happening with the diff in scenario.js - dunno what's up with that.)
Look at the triggers in scenario1.vwf.yaml.  That's how you should be firing scenario-specific sounds like this one (and you can add the negative feedback sounds to the failure triggers that are already there).