Don't warp crafts when they travel over the poles
Workaround for buggy mouse movement in fullscreen in SDL with absolute positioning pointing devices (touchscreen, stylus). Creates an invisible hardware cursor. Borrowed from grafx2 (https://code.google.com/p/grafx2/source/detail?r=1553).
add hotkeys for base selection, fix error in controls menu

guess i neglected to update the array size statics when i added some new keys
all fixed now.
save the last selected base (for this play session)
Confirm fire mode

mostly for touch devices, although it may help prevent misclicks for mouse
users as well.
Merge pull request #792 from DouglasMeyer/craft_pole_teleportation

Don't warp crafts when they travel over the poles
Fix bug if dont use Win or GNU compiler

`CPUInfo` was used without declaration. Nobody spot this because no-win compilers are GNU or pretend they are GNU (Clang).
Merge pull request #794 from not-surt/master

Workaround for buggy SDL fullscreen with absolute positioning pointing devices (touchscreen, stylus)
Merge pull request #797 from Yankes/patch-1

Fix bug if dont use Win or GNU compiler
include mod indexing on unit sounds.