Fixed bug in adding objects of same distance to camera
Grass choice using correct variable
Merge branch 'smallBugfixes' into develop
Include Standard C Header and use lowercase for all headers
Make destructor virtual to avoid undefined behaviour when destroying class via base pointer
Dont copare uint with ints
Invalid Texture are 0 since -1 is not a valid uint
Use lu for unsigned longs instead of d
Explicit casting to avoid differences between compilers
Merge branch 'linuxFixes' into develop
Corrected 0/-1 errors for textures
UNIX line endings
Merge branch 'linuxFixes' into develop
Only enable things once
Remember material property and object matrix
Update shadows in real time
Never forget variables
Removed fern class (unused)
Move to glm::vec
Only set attribPointers once