put laser object on scene

scripts will be assigned in next commit
create LaserBlinking script

blink laser beam
enable laser player detection

create LaserPlayerDetection script
put totally 6 laser beams on scene
place 4 laser beam switches

- deactivate switch by "switch" button down
- write LaserSwitchDeactivation script
organize scripts into folders
bake light mapping with high quality
set up default xamarin indent width
put player on scene

- remove audio listener form camera and apply it to player
- apply capsule collider and rigid body on player
create player animator base layer
create PlayerShoutingMask
create ShoutingLayer on PlayerAnimator
make default solution policy "_UnityScrip"

update SolusionImportSettings
create HashIds script for animator hashes