Accelerated scrolling, made an AuxCamera for the lsystem and GUI stuff. Press H to toggle it.
Merge branch 'master' of github.com:Twodordan/Sandbox_1_CaveGrid

Conflicts:
	Assets/MainScene.unity
	Assets/Standard Assets/Materials/MeshMaterial.mat
	Library/CurrentLayout.dwlt
	Library/InspectorExpandedItems.asset
	Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
	Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll.mdb
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
	Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript.dll
	Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	Library/assetDatabase3
	Library/guidmapper
suspect the generic Render() called by "Camera" might draw the voxelcube shader twice if I have 2 cameras (though haven't seen a visual difference). Tried to change the coroutine dynamically but for some reason it doesn't listen. Have a temporary if statement instead.