Added an ambient cubemap, and made the day-night cycle as if at high latitude: ~80% of the time is day, and the sun stays fairly low in the sky
Use a static mesh to preview brick placement that also shows the material, and get rid of the HUD text for material
Hooked up the other materials as brick materials
Tweaked light shaft and cascaded shadow map settings
Moved flashlight closer to center of character and increased the angular diameter of the spotlight
Removed unused cube asset
Removed first-person weapon and projectile code and assets
Moved sky blueprint
WIP commit
.gitignore DerivedDataCache
Renamed SuperLoop plugin to SuperLoopLibrary plugin
Removed SuperLoopLibrary from BrickGame's default enabled plugins
Added ConsoleAPI plugin
Added SaveWorldLibrary plugin
Made int3 serialization atomic
Simplified brick storage (1 byte/brick) and make each vertical stack of bricks contiguous in memory
Removed deprecated blueprint
Fixed accessed none log spam from MyCharacter::UpdatePreviewBricks accessing Chunk.Grid when Chunk == NULL
Fixed selected brick grids rendering wireframe
Pulled brick grid parameters out into a struct that can be edited as Actor properties and used to construct the BrickGridComponent
Made brick materials derive their UVs from world-space position