Moved plugins to demo.
Changelog:
- Moved various files to their proper places. 
- Re wrote many drawing routines. PV3D is a pain. 
- Moved plugins to the demo directory because they are not directly related to the steering library. 
- Removed PV3D material from the library files because that would make it PV3D dependent. 
- Fixed the Camera. It should now follow vehicles and with proper offsets.
- PV3D debug camera added. You may use it to move the camera around. Some items are not visible.
- You can enable Annotation with the "a" key. Should help locate items and Drawing.
- Fixed Vector mappings. Use of Vectors caused incorrect object casting.
- Added a 3D font to render fonts with 3D vehicles. The fonts are too big right now, need to look into that.
- Fixed the Demo.GridUtility function. It slowed down every plugin to a crawl that used it. Should be very fast now.
- Fixed some Vector3D calls, that returned nulls.
- A whole slew of other stuff, I don't remember.
- Wrote a routine to draw circles around vehicles. Most of the plug-ins should be pretty much working now.
- Fixed TokenType and TokenType2 to be nested classes for Proximity Databases.
- Fixed some functions in Vector classes. Should be readable now.
This is like an extravaganza of changes. A thousand fixes in the core code and all the plugins have been rewritten. This commit will drop support for the pure AS3 version of the library. From now on, only papersteer will be supported.

Changes in AS3Steer
- Fixed a NASTY nomalizing function in Vector3.as.
- Fixed classes where an object wasn't initializing at all.
- 2 new examples added.
- Examples now use the AS3 drawTriangles method to render objects.
- Utility.as fixed for Number issues.
- Token classes have been moved inside their parent classes. i.e. LQProximityDatabase.as and BruteForceProximityDatabase.as.
- Colors.as is the new colors utility. Taken from papersteer library.This is like an extravaganza of changes. A thousand fixes in the core code and all the plugins have been rewritten. This commit will drop support for the pure AS3 version of the library. From now on, only papersteer will be supported.

Changes in AS3Steer
- Fixed a NASTY nomalizing function in Vector3.as.
- Fixed classes where an object wasn't initializing at all.
- 2 new examples added.
- Examples now use the AS3 drawTriangles method to render objects.
- Utility.as fixed for Number issues.
- Token classes have been moved inside their parent classes. i.e. LQProximityDatabase.as and BruteForceProximityDatabase.as.
- Colors.as is the new colors utility. Taken from papersteer library.
- RandomGenerator.as has been deprecated. Was a waste of time and resource. Use Math.random() instead.

- PaperSteer
- Drawing.as has been deprecated. ActionScript is just not he type of canvas to constantly redraw on the screen. PV3D suffers the same fate.
- All plugins have been rewritten to drop support of the Drawing class. 
- Plugins handle drawing routines natively.
- Plugins manage PV3D object manually.
- Demo class now instantiates a PV3D StatsView. Useful for debugging.
- Renderer FrustumClipping has been added. Greatly speeds up the rendering but causes SPS at places.
- Native PV3D triangle and circle generation APIs have been added to the code. Very fast.
- Annotation handles the drawing itself now. No more IDraw.as and Drawnig.as services.
- Camera works on all plugins. All camera modes work as well.
- All plugins are now working with incomplete geometry details. I'm working on them :P.
- Realtime clock and rendering modes can now be selected using the "F" key.
- Camera modes can be changed using the "C" key. They were always there, just not working :P.
- A grid generation function has been written, see below point.
- A "pluginReset" boolean has been added to the plugins to save PV3D redrawing cycles. It does not redraw the whole grid every frame.
- A property called objectMesh has been added to SimpleVehicle.as to add support for PV3D to track Triangles Meshes.
- PSCamera.as now has support to track an object and transforms/tweens/rotates correctly.
- LocalSpace has been fixed to generate correct vertices.
- A flag called "useRightHanded" geometry has been added to SteerLibrary.as. Any mesh drawn needs to check if PV3D is right handed.
- A bug in PolylinePathway has been fixed. It wasn't initializing when no arguments were given.
- Bezier Pathways and Terrain Maps can now be generated.

LOTSA stuff I don't remember again. But this is definitely a huge update. Should help people looking for a perfectly working OpenSteer Library.
Changelog:

- Camera offsets corrected. Except StraightDown, all camera modes should work now.
- Many overlaoded functions optimized in aa3 syntax.
- Colors.as rewritten with better color manipulation algorithms.
- Text annotation added to "Capture the Flag" plugin. Experimental.
- Junk variables fixed.
- Vector3 calculations fixed here and there. *Adobe, PLEASE support Operator Overloading, for goodness sakes*
- Yet another Normalzing routines written in Vector3.as. Faster.
- Vector Division has been deprecated. Multiplication is way faster.
- Many fixed here and there for SimpleVehicle.as and Vector calculations.
- PV3D initialization has been moved to the "Open" function of every plugin. Grids should be properly initialized now.
Changelog:

- Fixed the PV3D Camera for StraightDown case. It's a hack for now, but works.
- Fixed the Soccer/AABBox.as and Soccer plugin. 
- The Grid in Capture the Flag has a new experimental geometry. PV3D's clipping is nasty. Need to look into that.
- This build/commit should make most plugins and Opensteer about complete.
Changelog

- IDraw has been Deprecated. The Annotation service draws things natively.
- A very stupid bug in ProximityToken has been fixed. It caused the Boid plugin to behave bad when plugins were rotated back and forth.
- All plugins use lesser geometry to draw Circles and Lines. Should speed up PV3D.
- Trails are now working. All plugins that use trails should be working now.
- Some bugs in the Map Driver plugin fixed. However this plugin still needs a lot of work.
- Lots of functions have been written to use AS3 syntax function overloading.
Changelog:

- A bug in Steering behavior has been fixed. Was adding the position, when I should have subtracted them.
- Defender AI in Capture the Flag plugin has been fixed. 
- A strange bug remains in the Avoid behavior, which resets the Speed of a Vehicle back to default.
- I've commented many of the classes now. Will work on a new version of the documentation later.