Fix spine::Skeleton not updating on re-entry.

Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
issue #4118:  improve performance.
CCConsole:support file upload via telnet console
remove unused function
fix console loop
fix win32 compile error
fix andriod compile error
issue #4118:  improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.
closed #3727, In project "TestCpp", not pause/resume background music & effects when it's going to background/foreground.
fixed #3868. when the singleton destoryed, the cocos thread may later than that which will cause the s_responseQueue to be nil.
issue #4118:  edit contact test and fix node setPhysicsBody bug
issue #4118:  delete physicsSetPosition/Rotation method and add physics position/rotation tag.
return immediately when no changing
Merge pull request #5483 from minggo/node-optimize

return immediately when no changing
remove unneeded tools
Merge branch 'develop' of https://github.com/natural-law/cocos2d-x; branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
Merge pull request #5484 from minggo/remove-unneeded-files

remove unneeded tools
Merge pull request #5480 from natural-law/develop

Remove the music & effects controlling in AppDelegate.cpp of TestCpp
Fix travis build fails.
Merge pull request #5485 from dumganhar/develop

Fix travis build fails.