Fixed compile error when I turned off physics definitions.

Fixed the following compile error.
cocos2d\extensions\physics-nodes\ccphysicssprite.cpp(305): error C4716:
'cocos2d::extension::PhysicsSprite::getRotation' : must return a value
and more..

Conditions:
CC_USE_PHYSICS = 0
CC_ENABLE_CHIPMUNK_INTEGRATION = 0
CC_ENABLE_BOX2D_INTEGRATION = 0
Using CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION instead of CC_USE_PHYSICS
Fixed my mistakes - preprocessor.
Update lua bindings for Mesh and add a Sprite3DHitTest
openUrl function for all platform but on windows RT empty function
Added method for converting from std::string to Platform::String.
Windows Phone 8 can now open URLs.
Added tests for opening a URL.
Tests for Mac/iOS android Linux & Windows
add macro to enable neon on IOS
need to reset the accelerometer before trying to enable it again
changed background-music-aac.wav to background.wav. background-music-acc.wav does not exist
move code to mathUtil.cp
move sse code to mathUtil.cpp
Add Cocostudio Armature getOffsetPoints API for Lua
read config.json may failed caused by syntax error
replace tab to 4 spaces
enable neon on IOS and refactor code
android can link with neon(neon code has some bugs)
remove Win32InputBox.cpp/.h, move them to UIEditBoxImpl-win32.cpp