added a way to remove associated Particle Systems to a certain Sprite (or should I put that to view::Object?
Ok fuck it, alert freeze event need to know warning_level
Ok fuck it, alert freeze event need to know warning_level
further tuning of warning strip and warning sound UI feedback, movement and corelation. Still need stronger 'general viewing feeling' from more suitable particle effects and box outline movements when triggering warning_sound()
a little bittie longer emergency time for char2
changed how warning_sound work. I have to define very clearly how and when the warning sound triggers to ensure the 4-long-sound -> 4-med-sound -> 8-fast-sound siren effect, and thus I made warning_level's top from 100 to 112.