Starting WaveAI.
Started separating drag from draw.
Created separate component for waves.
Create SineWave component.
Player accelerates temporarily when following the leader well enough.
Fixed score decay after decelerating.
Attempting to approximate arc length parameterized curves. Sine Curve is super broken.
Added WaypointWave for waypoint based AI. Dropping sine waves for now.
Added a followable curve.
Merge branch 'feature/wave_partner' into develop
Integrated accelerating player and allowed for direct velocity control separately.
WaveSeek now uses simple mover.
Merge branch 'feature/merge' into develop
Fixed partner blinking.
Integrating screen shake.
Tweaked waypoint path.
Allow for starting and ending conversation.
Got warning and conversation breaking working correctly.
Merge branch 'feature/basic_conversation' into develop
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

# By Sam Trapp
# Via Sam Trapp
* 'develop' of https://github.com/setrapp/Conversation_Drawer-Production:
  Got warning and conversation breaking working correctly.
  Allow for starting and ending conversation.
  Tweaked waypoint path.
  Integrating screen shake.
  Fixed partner blinking.
  WaveSeek now uses simple mover.
  Added a followable curve.
  Added WaypointWave for waypoint based AI. Dropping sine waves for now.
  Attempting to approximate arc length parameterized curves. Sine Curve is super broken.
  Fixed score decay after decelerating.
  Player accelerates temporarily when following the leader well enough.
  Created separate component for waves. Create SineWave component.
  Started separating drag from draw.
  Starting WaveAI.
Some Fine-tuning of Points and Points Scene