Added BaseController functionality for reading in abilities from XML to put on Players and Enemies. Added functionality on EnemyCreatorTool.cs to allow for a custom amount of abilities and a custom behavior description. If a user chooses "CustomBehavior" for the enemy's AI behavior, it will open a box to allow for a description of what the user wants. When the user clicks "Save", if there is a custom behavior, it will create a new script in "Resources/Enemies/EnemyBehaviors/UnfinishedBehaviors" with the values input in the editor to be recreated as an enemy once the script is complete. -Anthony R. For Task: https://app.asana.com/0/3892229850874/20023119780765