PHYSICS YEAH! CPEntity represents any entity that will have ze physics applied. Grenades now fall when dropped
Tweaked values a bit
derp. Removed unnecessary override of render
Catchy new name for CPEntity
Changed x/y functions a bit
Fixing some directory/naming issues
PHYSICS YEAH! CPEntity represents any entity that will have ze physics applied. Grenades now fall when dropped
Tweaked values a bit
derp. Removed unnecessary override of render
Catchy new name for CPEntity
Changed x/y functions a bit
Fixing some directory/naming issues
Merge branch 'physics' of github.com:comscript/Ruin into physics

Conflicts:
	src/ruin.rb
removed unnecessary overrides
Added mass accessor to dynen, switched/renamed create params
Moment of inertia for dynen now calculated in dynen constructor
PHYSICS YEAH! CPEntity represents any entity that will have ze physics applied. Grenades now fall when dropped
Tweaked values a bit
derp. Removed unnecessary override of render
Catchy new name for CPEntity