determined enemy movement and positioning, player positioning
move enemy in correct area
align enemy xposition to foot position
add visual collision circles to verify positioning
align the enemys to their tracks.
add player control
Player movement constrained to board. Player this.tileX and this.tileY are integer values, pressing arrow keys increments by one update function changes the tile properties to actual x and y values of player character.
begin enemy positioning
enemy movemnet good.
character movement good.
complete collisions.
add white background tile to refresh top part of environment
multiple enemies running
2 enemies per line