added and fixed cube mapping with textures
On branch development
Your branch is up-to-date with 'github/development'.

Changes to be committed:
  (use "git reset HEAD <file>..." to unstage)

	new file:   res/glsl/pass/envPass.frag
	new file:   res/glsl/pass/envPass.vert
	new file:   res/tex/env/Colosseum/big/negx.jpg
	new file:   res/tex/env/Colosseum/big/negy.jpg
	new file:   res/tex/env/Colosseum/big/negz.jpg
	new file:   res/tex/env/Colosseum/big/posx.jpg
	new file:   res/tex/env/Colosseum/big/posy.jpg
	new file:   res/tex/env/Colosseum/big/posz.jpg
	new file:   res/tex/env/Colosseum/big/readme.txt
	new file:   res/tex/env/Colosseum/small/negx.jpg
	new file:   res/tex/env/Colosseum/small/negy.jpg
	new file:   res/tex/env/Colosseum/small/negz.jpg
	new file:   res/tex/env/Colosseum/small/posx.jpg
	new file:   res/tex/env/Colosseum/small/posy.jpg
	new file:   res/tex/env/Colosseum/small/posz.jpg
	new file:   res/tex/env/RomeChurch/big/negx.jpg
	new file:   res/tex/env/RomeChurch/big/negy.jpg
	new file:   res/tex/env/RomeChurch/big/negz.jpg
	new file:   res/tex/env/RomeChurch/big/posx.jpg
	new file:   res/tex/env/RomeChurch/big/posy.jpg
	new file:   res/tex/env/RomeChurch/big/posz.jpg
	new file:   res/tex/env/RomeChurch/big/readme.txt
	new file:   res/tex/env/RomeChurch/small/negx.png
	new file:   res/tex/env/RomeChurch/small/negy.png
	new file:   res/tex/env/RomeChurch/small/negz.png
	new file:   res/tex/env/RomeChurch/small/posx.png
	new file:   res/tex/env/RomeChurch/small/posy.png
	new file:   res/tex/env/RomeChurch/small/posz.png
	new file:   res/tex/env/Space/small/negx.png
	new file:   res/tex/env/Space/small/negy.png
	new file:   res/tex/env/Space/small/negz.png
	new file:   res/tex/env/Space/small/posx.png
	new file:   res/tex/env/Space/small/posy.png
	new file:   res/tex/env/Space/small/posz.png
	renamed:    res/tex/head_albedo_big.jpg -> res/tex/head/big/head_albedo.jpg
	renamed:    res/tex/head_normal_big.jpg -> res/tex/head/big/head_normal.jpg
	renamed:    res/tex/head_tangent_big.jpg -> res/tex/head/big/head_tangent.jpg
	renamed:    res/tex/head_albedo.jpg -> res/tex/head/small/head_albedo.jpg
	renamed:    res/tex/head_normal.jpg -> res/tex/head/small/head_normal.jpg
	new file:   res/tex/head/small/head_specularAO.jpg
	renamed:    res/tex/head_tangent_s.jpg -> res/tex/head/small/head_tangent.jpg
	deleted:    res/tex/head_tangent.jpg
	modified:   src/Yage/Examples/Shared.hs
	modified:   src/YageWireCube.hs
split example into head and cube
On branch development
Your branch is ahead of 'github/development' by 1 commit.
  (use "git push" to publish your local commits)

Changes to be committed:
  (use "git reset HEAD <file>..." to unstage)

	modified:   src/YageWireCube.hs
	new file:   src/YageWireHead.hs
	modified:   yage-examples.cabal

Untracked files:
  (use "git add <file>..." to include in what will be committed)

	res/model/blob.obj
	res/model/sphere.obj
adopt ligting colors
On branch development
Your branch is ahead of 'github/development' by 2 commits.
  (use "git push" to publish your local commits)

Changes to be committed:
  (use "git reset HEAD <file>..." to unstage)

	modified:   res/glsl/pass/lightPass.frag
	modified:   src/YageWireCube.hs
	modified:   src/YageWireHead.hs

Untracked files:
  (use "git add <file>..." to include in what will be committed)

	res/model/blob.obj
	res/model/sphere.obj