* Separated TOTALINVISIBLE from DONTDRAW as a new flag, so that DONTDRAW strictly means the object doesn't generate a vissprite.
* Added ability to customize the aiming shift that other monsters experience when trying to target monsters that are shadow, ghost, etc. with "aimshift" field in EDF thingtypes. Gave EEPSXSpectre and EENightmareSpectre the field.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2868 86ba831e-150c-0410-ab35-e06eaae15ed9
Should be last changelog update for impending release.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2869 86ba831e-150c-0410-ab35-e06eaae15ed9
Final commit for 3.40.46 "Bifrost"

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2870 86ba831e-150c-0410-ab35-e06eaae15ed9