Map/Texture Changes

I haven’t moved the texture handling outside of the map yet…so for now
you need to access textures initializing the texture on the map
creation….then getting that texture variable from the current map class.
Misc Changes

Added more global defined variables
Added more ghosts
When a play is finished moving, I made the dx/dz equal to zero as it an
indicator if a player is moving or not.
Press 5 to see the first ghost circle of player interaction
Ghost Changes

Lots of new ghost changes.
radius which detects for player location new the ghost
better random movement
chasing player when inside radius
aims towards player and predicts movement…
changes color if chasing…
fixed a bug where direction became infinite if the ghost was issued an
order to move at very low decimal values (e.g. pz = .0004)