Some OT and name WRAM labels.
wram labels and text/function labels.
Some more arbitrary labeling of unknown things.
split out the audio engines
Labeled lots of hardcoded banks.
dedicated version includes
Labeled some more hardcoded banks and the OldManItemList.
split audio components into audio_red.o and audio_blue.o
consolidate red/blue diffs in sfx
split instrument duty into audio/
fix some duty labels
rearrange audio.asm
Replace false TX_RAM
Label Pewter Movement Scripts
define music constants instead of running around with ((label-$4000)/3)
use music constants everywhere

some sfx are treated as music, but don't have constants yet
condense MapSongBanks
bump pokemontools to play nice with EQUS
Add text macros

Before text looked like:

_CeladonCityText2: ; a5a4b (29:5a4b)
	db $0, "Heheh! This GYM", $4f
	db "is great! It's", $55
	db "full of women!", $57

Now it looks like:

_CeladonCityText2: ; a5a4b (29:5a4b)
	text "Heheh! This GYM"
	line "is great! It's"
	next "full of women!"
	done
use text macros in main.asm