Summon Events Initial Commit: See the pull for complete details
Silicon Medical and Security HUDs!

- The AI can now access both Security and Medical HUDs via a new button
on its UI. The Medical HUD is exactly equal to all others. The AI's
Security HUD cannot detect implants.

- Cyborg HUD modules have been removed in favor of an inbuilt command,
to make it less of a hassle to access them.

- HUD code has been given its own file such that it can be used by any
mob. In addition, HUD users are placed into a list instead of searching
for only humans and checking them for a HUD item. This is to make it
easier to expand.

- Security HUD messages can now be received by any mob using a SecHUD.
RR's tweak + derpfix

Makes the sensor augmentation check for silicon instead of one for both
the AI and Borgs, since they are not actually different procs.

Reverts an accidental removal of the borg camera function, thinking it
came from NT's code.
Nerfs to AI's HUDs

- AI Medical HUDs require that the person's suit sensors be enabled (any
active mode) in order to view status data.

- AI Security HUDs display only the person's job as given by their ID,
no security status or implant detection.
whoops missed balancing an event
AI Medical sensors ignore binary life mode.
aliums 2spukki
z.restricts cursed item loadouts that would ruin the day of anyone in deep space
Moves the robeless casting from uncommon to rare
Imposter and department revolt are now bugtested and fully functional.

We feature complete save for the nitpicks!
Flexes spellllang n bartflags
more icons for stuff, nightvision for aliens with hud icon button and toggle verb
awful awful table smoothing pasta replaced with smoothwall modification
no more hideous smoothtable shit
Adds the magicarp event as a rare happening.
Red Carp!
cleanup
fixed larva night vision
qdel
Fixes skeletons unable to play xylophone on their ribcage (#4594)
fixed icons not changing on wall destruction