Fixed targeting on dead units, teleport collision

- Fixed targeting on dead units and added a new target packet
- Added collision to teleport, made it vision specific
- Exposed lua function: isWalkable(x, y)
- Fixed Ezreal E when trying to teleport to behind a wall and the
targeting range wasn't at max range
AIMesh fixes on isAnythingBetween and castRay(Sqr)

- the two AIMesh functions did not use texture coordinates, so
everything would be far out of bounds. That is now fixed.
- Removed the vector2 isAnythingBetween and just replaced it with a
castRaySqr. Because I repasted other code, should probably do this
instead.
- Committing work to pathfinder.. Nothing interesting, just debug info.
- Removed undef from PacketHandler that I saw by coincidence. Let's not
remove/replace definitions guys. Ever.
- Made direction 0 when Object is not walking
Fixed isAnythingBetween and implemented terrain in vision

- It's not perfect, but hey, it's pretty close http://prntscr.com/4u21g3
- Added translation to real coordinates in aimesh (don't use this,
dummies, it's for me :hamster:)
- Why are there emoticons in this :accept: :hamburger: :camel:
:kissing_heart:
Added small explanation

nothing serious
Update RAFManager.cpp
Update Caitlyn Q

Added dmg scailing with 1.3 AD
Remove some printf/puts
Bump version to 0.2.0
Update Caitlyn E

added basic code,
cleaned up a bit
Added announce events and turret range indicator

- Fixed the announce packet ID
- Added a basic announce event system (adding a message looks pretty
trivial right now though)
- Fixed the turret range (the wiki is incorrect..)
- Added turret range indicator
- Fixed the turret health to suppress game errors
- Fixed SynchVersion, SendGameNumber, and added game features
- Added getMapId to obtain the existing Map Id
Merge pull request #102 from H3npi/master

Caitlyn Update
Fixed turret death and lifesteal/spellvamp

- Set some bits to 0 in game features to fix the issue where turrets
don't die
- Fixed lifesteal/spellvamp overhealing the attacker
Merge pull request #101 from armandobasha/patch-1

Fixed RAFManager checking the wrong registry key directory
Merge branch 'master' of https://github.com/Elyotna/IntWars

Conflicts:
	gamed/src/SummonersRift.cpp
	lua/champions/Caitlyn/Q.lua