Added Character Movement
Added generic male mesh for player

placeholder, just so I can attach blueprinted objects to the C++ code
Implemented BP_Character
Made BP_Character the default pawn class
fixed the camera
placeholder char mesh no longer renders in-game
Implemented player flashlight
added flashlight toggle and sound
Defined surface types
Fourth map pass, general shipping stuff
failed implementation of flashlight

model won't show.. not sure why
HUGE level pass
re-compiled to ue4.4
added ambient sound and did a level pass

not sure if I have a final level yet
Update README.md
sound fix
Merge branch 'ms2.5-demo' of https://github.com/trillek-team/Trillek-UE4 into ms2.5-demo
sixth level pass
seventh level pass
Enabled Unreal Motion Graphics