* Fixed that the new codfather upgrade of Vinnie & Spike wasn't calculated as bonus damage
Merge pull request #20 from r0estir0bbe/codfather-dps

Fixed DPS Calculation For New Codfather Upgrade of Vinnie & Spike
* Refactored initUpgrades, especially handling of pills
* Moved prepareBaseEffects up and renamed it
Refactored initUpgrades:
* Simplified replacement of unique jump upgrades with common ones
* Removed unused assignment of this to upgrade.skill
trailing spaces
* Fixed that selecting an upgrade didn't activate a skill
link upgrades only when not on the jump skill
Merge branch 'r0estir0bbe-refactor-initialization-skill'
v0.13
* Enabled multi staged upgrades being applied to single staged base effects
* Adapted the DPS calculation for multi staged damage effects. It now calculates avg damage automatically if the key isn't set yet.
* Commented the special part about Skolldir's punches
* Removed Evil Eye specific part as it is covered by applyUpgrade itself.
* Removed Bash specific part because it is calculated in setDPS
* Merged master into damage-stages
* Used array.push instead of array[i]
* Used damage instead of damageEffect in DPS calculation check
v0.13 data
Merge branch 'r0estir0bbe-damage-stages'
v0.14.0
removing code related to the no-more used favorites feature fixes #19
adding little code specific doc