A couple of worthwhile tweaks for finding real D3D11Device.

Add debug mode to GPU when running in Debug versions.
Get real device, but doesn't seem to work.
Set better defaults for hunting version of d3dx.ini

Defaults are logging on, not full debug, cache shaders, dissassemble all to ASM, decompile all to HLSL.

And move it to the right spot in the solution, so that it's not all confusing by being the one in AC3 folder.
Hack version of F10 shader reload.

Works in both AC3, and AC4 though.
Just save the realDevice as the first one seen, which works in this case.

The crash was from setting the shader on the wrong device. There will be a better way to get the device but this is OK for now.
Merge branch 'GetRealDevice_F10'