Spawnchoice

CHANGELOG entry proposition (if pull accepted):
Added numbers to spawn points on map preview
I have broken the display logic while implementing the new spawn markers.
But I've fixed it in #5196

https://github.com/matija-hustic/OpenRA/commit/25b6617f143668334e30e5af3cdf88d4444f80f0





2014-06-10 16:15 GMT+01:00 deniz1a <notifications@github.com>:

> In OpenRA.Game/Widgets/MapPreviewWidget.cs:
>
> >
> > -					if ((pos - Viewport.LastMousePos).LengthSquared < 64)
> > +					if (((pos - Viewport.LastMousePos).ToFloat2() * offset.ToFloat2()).LengthSquared < 1)
> >  						TooltipSpawnIndex = spawnPoints.IndexOf(p) + 1;
>
> Tooltip seems to be here but in game it doesn't work?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/OpenRA/OpenRA/pull/5192/files#r13599359>.
>