Burglar Alarm for Captain's Display Case

-Breaking the Captain's Display Case will now trigger an alarm, bolting all airlocks in the room as well as notifying the AI (after a 3 second delay)

Nowadays, I'm seeing far too many Captains breaking their display case with little repercussion. Keeping the gun in the case used to have value when the AI was able to watch over it (hear people breaking it), but since the AI was moved there's no value in keeping it in there besides to avoid being accused of powergaming.

This change is meant to add incentive for Captains to keep it in the case (Extra Security), humiliates them from taking it (bells and whistles will draw everyone's attention), and makes the steal objective a little more unique from the other ones.

Traitors would need to create their own escape route first, or be extremely predictable jump down the disposal outlet. An alternative to bolting the airlocks (should it be seen as being too extreme) would be to simply drop firedoors instead.
-Burglar alarm is now an area/proc
-Burglar alarm automatically clears after a minute
-Fixed runtime with cyborgs receiving burglar alarms
Changed the area check to check for areas that can never be powered (Space, asteroid) instead of just checking the name
Minor Announcements

Head of Staff announcements (ie the ones made via request consoles) are now "Minor Announcements". While head announcements are unchanged, other in-game notifications have been expanded to use their format, including when the Captain joins the game, and early shuttly launch notifications.

They're basically meant to be big and noticable, but not as annoying and spammy as Priority Announcements.

I wanted to include a sound for them, but I've been unable to find one I was satisfied with.
Added a sound.
Changed Captain's arrival announcement type to General
Minor Announcement format expanded to include Alert Level changes and Emergency Declarations
Adds unique meat types for throwing mutant races in the gibber
They can still be used in any recipe human meat/meat will do for
Eating fly/slime meat isn't a good idea
Recipes for mutant meats could come later

File this under "stuff I wanted to do a year ago but couldn't because mutantraces were so trash but now its not so why the fuck not"
Ore Redemption Machine can now Smelt Plasteel

We've been seeing plasteel production plummet to basically zero simply because the only way to do it was via the production line that:
A) Is sealed off with wooden barriers and
B) Does not give any point rewards
Mobs will block false walls from closing

I observed a round where a player cheesed the AI Chamber during Malfunction by closing false walls on himself and using that as a shield against electrodes, lasers, and the cleaner fluid. This is to prevent that.
Removed Events from Admin Secrets menu. Trigger Event verb moved to Fun tab.

-No more need to maintain a list of events to trigger
-No more needing to use debug-verbs to trigger all events
Adds Deathsquad to Quick-Create Antagonist Menu

-Pressing this button will spawn up to 5 death commandos on centcom with a customizable objective
-Added a shuttle console to the ferry that, rather than moving the shuttle, will send a request to admins instead
-Deathsquaddies get an energy shield
-Deathsquad beret will no longer hide head, face, and hair
Update one_click_antag.dm
Removing a premature return
Made deathsquads traitors to aid in tracking, admin tools, and end-round reporting
Calibrations for Teleporter

As the RD is expected to frequently use the teleporter to reach the AI chamber (Which he is supposed to maintain) the mutation chance has been a real pain in the ass. Calibrating the teleporter is meant to make it safer to use at the cost of time.

-You can now calibrate the stationary teleporter before you use it
-Calibrating the teleporter will remove the chance of mutation
-Calibration takes time (Defaut 10 Secs). The better parts the hub has, the shorter the wait
-If the teleporter has been upgraded to use the best possible parts, calibration will not be necessary
-Changing targets or using the teleporter will decalibrate the teleporter
Fixes infinite slime nutrition exploit

Cleans up a disgusting if else pyramid.
Fixes an issue where the upper limit on nutrition did nothing at all.

I'm very upset at whoever added the feature to eat simple_animals.
Adds 25 new hairstyles.
fixes
Ninja Phase Shift will no longer instagib

-Phase Shift now hurts and knocks the person instead of gg no re instagib they never saw coming
-Phase Slayer deals 180 damage (360 damage to mechas) instead of gibbing them.
-Ninja Random Event now has a spawn delay of one hour
Resolved Conflicts:
	code/defines/procs/priority_announce.dm