Updated 2D Audio Example to screenrewrite
Updated 2DShape to screenrewrite
Rebased 2D Transform on screenrewrite
Rebased 2DPhysics Collision Only on screenrewrite,
Known Issue: *won't change color on collision
Made PhysicsScene2D's constructor inherit from Scene(Scene::SCENE_2D_TOPLEFT) instead of inheriting from Scene(Scene::SCENE_2D) and corrected direction of gravity.
Rebased 2D Physics Basic on screenrewrite
Rebased 2DPhysics_Contacts on screenrewrite
Rebased 3D Audio on screenrewrite
Rebased 3D Physics Character Example on Screenrewrite
Rebased 3DPhysics_CollisionOnly on Screenrewrite
Rebased 3DPhysics Examples on Screenrewrite, Fixed missing HUD in 3DPhysics_Character
Rebased 2DAudio, 2DPhysics, 3DPhysics_RayTest, BasicImage, BasicLighting, BasicText, EventHandling, KeyboardInput, MouseInput, PlayingSounds, SceneEntities, SceneSprites, UpdateLoop on Screenrewrite
Reverted PhysicsScene2D's constructor to inhering from Scene(Scene::SCENE_2D_TOPLEFT) to inheriting from Scene(Scene::SCENE_2D)
Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect.
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore
Merge pull request #444 from fodinabor/ExampleUpdates

C++ Example Rebase
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
Updated Xcode tempalte project to Xcode5 and updated project icon
Added getScreenWidth and getScreenHeight wrapper methods to Core