+ add vegetation
! move pry to development and test group
+ world inspect, set coordinates on field
- remove coordinates on vegetation
+ change_move
! rename sim to calculate
+ notify params after move
! fix authorize LevelProxy on rails side
! fix javascript in user.js
+ vegetation configuration
! move setup outside of level
! refactor world inspect, extracting row_output
! refactor player member move, world inspect
! refactor world inspect again
! refactor world inspect again and again
! fix move_pawn
! fix player move return Hashie::Mash as answer
- remove config from level
! return Hashie::Mash from change_move
+ add level features