It is up and running on linux, but struggling with putting all of opengl
into one thread
Enabled choice between multi-thread and single thread. Fixed sky
rendering on Linux
it now finally works, single threaded with shadowmapping. But the
frame-buffer fix is bizzare....
Finally fixed shadowmapping for real. Apparently all activated
vertexAttribPointers have to be set before glDraw* call even though they
are not used...
started on a bullet physics character controller
forgot to add codeblocks file
got a little bit closer to a kinematic character controller
Prototype character controller is up and going. Nextup: jump
switched to multithread and added line to check for __unix before calling
XInitThreads()