Fix fatties
Completed adding Kidan Ambassador decorations
Added secrets - bomb log for more explosives

Chem grenades, ghetto grenades and standard grenades added.  All log on
priming but not explosion.
Merge pull request #319 from Bone-White/master

Added secrets - bomb log for more explosives
Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.

AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.

Conflicts:
	code/_onclick/ai.dm
	code/_onclick/click.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
	code/modules/mob/mob.dm
Compile fix
Can now middle click doors to toggle bolt lights, plus cleanup.

Middle-clicking doors now allows the AI to toggle bolt lights.
Attempts to achieve some consistency in door feedback messages.

Conflicts:
	code/game/machinery/camera/tracking.dm
	code/game/machinery/doors/airlock.dm
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Sec pods
Expanded upon overdose system

Adds brute, burn, and oxy damage as potential overdose effects.
Merge pull request #320 from IcyV/chemaddition

Expanded upon overdose system
Merge pull request #310 from ZomgPonies/master

Pa