Generalized dijkstra to allow specification of traversability. We now use two dijkstra-generated moveMaps: the old one is unchanged, the new one considers creeps to be obstacles to other creeps and is
Merge branch 'master' into update_dijkstra
Round creep damange
First pass at improved HUD
Merge pull request #24 from bovard/hudrenderer

First pass at improved HUD
Merge branch 'master' of github_ME:bovard/rgb
New method of making creeps, creep draw as grey in alternate dimensions
Only draw creeps when they are on a square we can see or they are not black
Widened the chat div
Hooked up messages
Fixed bug
Pimp hud
Merge branch 'magnificent_hud'

Conflicts:
	index.html
Merge branch 'update_dijkstra'
Got the num of actions per turn working
Merge branch 'master' of github_ME:bovard/rgb

Conflicts:
	src/Game.js
Fixed stuff
Adding debugging tools for djikstra and fixed bug with location.isEqualTo
Merge branch 'dijkstra_fix'
Added stub for powerup