Add button bindings, with one binding for each GB key, all as positive key-presses.
Enabled pixel-precise movement for the camera. Refactored the code for camera and sprite pixel movement.
Cleaned up the palette shaders and fixed some import settings on the tiled-palettes texture.
Use axis-based keybindings for the D-pad buttons.
Merge pull request #6 from atomic-swerve/cleanup-palette-shaders

Cleaned up the palette shaders and fixed some import settings on the til...
Merge pull request #7 from atomic-swerve/camera-snapping

Enabled pixel-precise movement for the camera. Refactored the code for c...
Merge pull request #2 from atomic-swerve/input_mapping

Add button bindings, with one binding for each GB key, all as positive k...
Merge branch 'development' of https://github.com/atomic-swerve/freefall into implementGliding
changed GetKey to GetAxis, added more logic for gliding