dsa

sadfsadf
fixin junk

a
Merge remote-tracking branch 'upstream/master'
stuffs
Updated some stuff, I guess?

Not really sure what's happening here.
Fixing conflicts with this mystery merge.
1st gamemanager

it doesn't do much other than hold the item factory yet
Merge remote-tracking branch 'upstream/master'
GM prefab

oops, duh
fixing some AI bugs, combat bugs, updating enemygroup prefab
Merge remote-tracking branch 'upstream/master'
Merge pull request #19 from peachesandcorn/master

GM
Merge pull request #20 from Izzu/master

Merging from Andrew/Ryan's changes
message
group prefab fixed
Enemy Generation

Shitty version of enemy generation. Not pull requesting yet.
right
committing
Updated Movement
First (real) iteration of enemy generator

Let me know if there are any issues. Place the node anywhere on the
navmesh and assign the appropriate values in the fancy dancy inspector.