moved the radial menu further out. there was a bug where the bottom edge of the top radial button overlapped slightly with the top edge of the selected character. this meant that selecting the top button would deselect the character, but still process the ability. in the case of moving, this caused a crash when the move was executed and selected character was null
added two more guards closer to the starting positions to test out queued commands on. dumb guards. eat that.
fixed remaining ability selections to work properly
widened exit distance on radial menu to not exit if you accidentally go 2 pixels past the edge
misc cleanup
fixed up how the queued commands dialog box is rendered