Fixed linking of the pack utility
Properly prevent exit-only jumps from being targeted
Fix map pathing when using hidden jumps
Fixed conditional for Pirate Clan Shipping
Take variable fuel consumption into account in the map
Prevent the CPU bar from showing negative CPU
Fixed widget overlap in the star system editor
Typo fix
Replace energy_regen_flat with energy_usage.
Remade the green and yellow warning lights with proper transparency.
Stop shield warning light from preempting everything else
Update the selected outfit when changing tabs in the equipment screen
Added icons showing whether an outfit fits a given slot
Don't clobber the selected outfit when updating image arrays
Set fuel to max again, as ship stats may modify it
Remove stat-specific code from pilot_canEquip

Since it was decided to allow players to create non-spaceworthy ships
in the equipment screen, this function no longer cares about stats,
only slot sizes and a handful of edge cases.
Add escorts when loading a game

This prevents the fighter bay from being reloaded with new fighters
when the current ones are still deployed in space.
Always restore the focused line in the keybinds list, if possible
Multiply displayed outfit price by the buy/sell modifier
Don't skip the rest of the loop when setting the ship's afterburner