monk passives

guiding-light calculation needs reviewed, old skill had flat %dmg addition, new skill has %dmg addition based on %health missing up to a max of 30 %dmg addition.
combination strike %dmg changed from 8 to 10, don't see where to add that in the passive's effect.
not sure how to handle the 3 new monk passives: unity, momentum, mythic-rhythm.
Merge pull request #1 from Pyrinoc/master

Made a pass at changing the wizard passives in gamedata.json.
Merge pull request #2 from chazzzle/master

monk passives
Update README.md
Updated Witch Doctor passives and added RoS ones.
If this is in order I will start taking the actives in the evening.
Crusader passives

Probably incomplete effects
Frevor Effect is probably the wrong way to implement it. It's a situational attack speed buff. Also fixed the description.
Barbarian passive skills
Merge pull request #6 from GlacieredPyro/master

Updated Witch Doctor passives and added RoS ones.
Merge pull request #7 from ctroller/master

Crusader passives
Removed now invalid tests for Character data

Will need to recreate once the calculations are accurate
Merge pull request #8 from devwi/master

Barbarian passive skills
Indentation fixes