Removed unneeded proj file.
Merge branch 'test' of github.com:kellyelton/OCTGN into test
Removed unused SetMarkerReq and SetMarker network calls
Minor Aesthetic Change

Removed the only backward checkbox in the project.
Should fix stack/52b417ce7841550ad40d8834 stack/52b37bf17841550ad40d847f and stack/52b3099878415511e43777ef
Merge pull request #1176 from DarkSir23/test

Removed unused SetMarkerReq and SetMarker network calls
Merge pull request #1177 from iGemini/master

Changed drag and drop functionality to create a 1:1 copy of image.
Merge pull request #2 from kellyelton/test

Catching up with KellyElton Base
Fixed the aesthetic fix
Merge pull request #1178 from DarkSir23/test

Fixed the Aesthetic Fix
Added Card Pool Loading in Limited
fix one form of ghost players

I still believe there are cases where they are on the server as well,
but this should resolve issues with there being extras for one client.
fix servers being left running

check me on this, seems like there could have been some reason it was
checking all clients and not just players; but in testing, this seems to
work fine.
Merge pull request #1180 from Soul1355/test

fix some game joining and server cleanup.
Merge branch 'test' of github.com:kellyelton/OCTGN into test
Updated recentchanges.txt
Auto generated commit for version 3.1.120.262-Test
Auto generated commit for version 3.1.121.262
Auto generated commit for Octgn.Online.GameService version 3.1.109.259
Stupid port junk.