filter variables added; Maniac turns red when alerted
Maniac have alerted sound; flame animation added
hearts are now dropped from enemies
hero arrow shot animations being implemented
hero arrow shot animation functional
working on freezing hero position while firing
notching arrow freezes hero position; animation aligned with key press and
key release
Enemy damage cooldown is much faster
working on arrow charging up and flashing
arrow flashing when charged and sped up when powerup
Arrow is now flashing when charged up;
a new Arrow is no longer created everytime a tempArrow is drawn
powered-up arrow blinks, charges up, and shoots faster
powerCharged arrow causes more damage; shoots through enemies
fixed the Thug's corner animation glitch
fixed the Thug animation glitch much more efficiently
Merge branch 'master' of https://github.com/computc/adventure
Conflicts:
	Adventure/bin/computc/entities/Entity.class
	Adventure/bin/computc/entities/Hero.class
	Adventure/bin/computc/states/MainGameState.class
	Adventure/src/computc/entities/Hero.java
	Adventure/src/computc/entities/Maniac.java
	Adventure/src/computc/entities/Thug.java
fixed tiny line within the arrow SpriteSheet
thought a lot about how far we've come.
Merge pull request #42 from jshiraef/master

Bow and arrow animations, arrow shot power up, hero & enemy behaviors updated
Merge branch 'master' of https://github.com/computc/adventure

Conflicts:
	Adventure/bin/computc/entities/Arrow.class
	Adventure/bin/computc/entities/Enemy.class
	Adventure/bin/computc/entities/Hero.class
	Adventure/bin/computc/states/MainGameState.class