- Took tables of diner dashes out of sprite packaging. (Screwed with rendering of characters.)
 - English text files have been added. Language is currently set hardcoded to English. This is set in MenuManagerDefault. An additional check has been added to LugusResources to ensure stuff works regardless of initialization order.
 - Added a lugus text component on the pause popup title.
 - Removed language configuration calls from the diner dash config scripts.
 - music properly pauses in dance minigames (long standing bug...)
 - a few small text fixes
 - Fixed animation of KikaSad yet again....
 - Fix to WebPlayerBuilder to make it work on both Mac and PC
 - turned some debug options off for builds
Merge branch 'master' into CatchingMice
 - added leave button in game menus
 - all catching mice stuff now uses the e00_ episode prefix. This helps with efficient culling in the Resources folder. A couple of things have been renamed to accomodate this.
 - Fixed an error (VerificatiomException) in the catching mice character scripts (specifically, on the mouse character script). This error is caused when an IEnumerator marked virtual is overridden in a child class and the overriding method refers to the IEnumerator defined in the parent class.
 - made a number of custom 'animations' for traps
 - Bugfixed, updated, refined and unscrewed a bunch of traps
 - tried to remedy lagging in cat animation update - turned off Play Automatically. This helps a lot, but there is still some visible delay sometimes while SmoothMoves does something?
 - Re-enabled menu exit button.
Merge branch 'CatchingMice'