first startup - playermodel works, player-listeners work, socket implemented
just some refactoring, renamed socket-files to distinguish between server and client-socket
room-model added, new function for creating rooms added, set up of event-listener for room
event-listeners not working, problems with conflict between routes and socket
change whole initialize-game-flow. no routing, just sockets that check if nickname exists or not...
load new game or former game, login-flow works!
event-listener on player re-implemented, now it works! wuhuuu
implemented bootstrap, some custom css added
added playermodel as submodel to user, implemented this also in load game and new game - functions - all working
added eventEmitter in order to handle socket-broadcasts to all players, added room-manager-class to handle players in rooms, socket-events join game, leave game is emitted to all players/ players in room
added text_stream.js to client-side. =  textStream-object to handle the messages that should be printet on clients screen in typewriter-manner. added eventlistener to handle callback-hell
added new socket-event 'change room', updates player, players in old room and new room
still missing: hello-message in exit-schemas on rooms
refactored socket-event change-room in server_socket.js
added npc-model, implemented in change-room-event -> shows npcs short description when entering a room with npc