Merge pull request #34 from PimV/Develop

Develop
Merge branch 'master' of https://github.com/PimV/Bermuda-TheGame
test implementation of chop animation left
Campfire
Entity 'enabled' state. (ignores draw & collision)
More stuff
Campfire stuff
filters
fix
circle temp in loadingstate
timer "goed" gemaakt en naar playstate verhuisd (tijdelijk)
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Campfire

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/ItemFactory.cpp
use
Merge branch 'Crafting' of https://github.com/PimV/Bermuda-TheGame into Campfire

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/ItemFactory.cpp
use() method everywhere

- consume, equip, etc... naar 'use' hernoemd.
- mouse-move in inventory area mogelijk wanneer deze 'closed' is.
'use' does not select unless equipable
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Time_Indicator
gametimer obouwen
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Campfire
AnimatingEntity