Plot Lures Vs Targets Strength For Aggregated Sims
Try balancing num context and item features

Previously had 5 context features and 40 item features, perhaps
balancing it so that the context has a greater influence on the match
calculation will create more WM failures.
Try more context features than item features

Perhaps the differences in items will be more noticeable in the scenario
where most items are similar.
Random parameter tweak attempts

Decrease num context features from 25 to 20, increase WM decay, increase
context resample to double.  Will try longer number of presentations per
trial so that there can be more competition based on matching context.
Decreasing WM decay

Previous run attempt caused WM decay to dip below 0.5 meaning lures
ended up with higher WM memory strengths than targets.  Decrease WM
decay to 0.248