Addition of PathManager to Actor class, basically allows us to apply a state machine to our Actors if we want to automate them
Addition of PathManager to Actor class, basically allows us to apply a state machine to our Actors if we want to automate them
Additon of IDamage and actor collision events to apply 'damage' to actors upon collision, Additionally fixed bugs in BodyInfo reguarding vertices and their design/map positions
adding minor changes in the hopes of merging with the gigantic changes of late
Update of the PathManager system
commiting for a merge
Update to the path manager, merged with the latest version
added rotating camera and gravity with upright player and controls, added reference to player to physicist game screen, remapped control keys for WASD movement and <- -> camera control, integrated camera into game screen with camera functions in the game screen and calling of these functions from the player, who updates the world rotation in the update step.
Addition of DebugView activated by pressing F1
Merge pull request #42 from chfeltman/debugView

Addition of DebugView activated by pressing F1
Merge pull request #37 from chfeltman/master

Addition of Path Manager
added full support for world rotation
adding hotfix to pathing section, crash if not path defined
adding changes to pathing code to fix crash if no paths defined
Merge pull request #43 from chfeltman/master

Hotfix, pathing crash if no path defined
merging Damage/Status effect base code
Merge pull request #38 from chfeltman/damage

Addition of Damage/StatusEffect infliction
added patch to offset issues and added a correct CenteredPosition to the Actor
comitting for a merge
appeased the style cop and merged manually