Disable voxel-highlight for now, as it requires three.js
Update voxel-engine - new chunks now generate when exploring

deathcap/voxel-engine@cbaee6dc22398edad28609fdbbf31fb27d5008cd Negate cameraPosition to fix +Y/-Y mismatch; new chunks now generate
deathcap/voxel-engine@c2e4ab5f0404ef97f0a84284cfb4fb36b2b3f852 Log voxel types for debugging generation (chunkDensity)
deathcap/voxel-engine@281e9bac86e66661f0ea5c32366d9ac318a4c6e7 Re-enable async chunk gen, start unpaused, and generate chunks even without game.controls
deathcap/voxel-engine@68eb2190606c662d4a1ce9bff4c2145f3d118855 playerPosition() returns cameraPosition(), for now
deathcap/voxel-engine@8c303d22d747dc6b2e7e94e4936536527cfd7c0d Update cameraPosition, cameraVector to use game-shell-fps-camera

Commit message generated by https://github.com/deathcap/lmno-cl
Merge branch 'master' into gh-pages
Update demo: browserify demo.js > bundle.js