Add method to trim slashes.
Remove final.
Trim slashes from filename.
Add method to get all textures from segments. Add method to get a segment by name.
Get textures and lighting from material.
Add GameObject.
Small class to help with image conversion.
Added image readers for bmp, gif, jpg, png and tiff. All formats are using ImageIO.
Added TextureReader.java
Added dependencies for TwelveMonkeys ImageIO.
Added TextureReader to Graphics.
Add license header to all source files.
Should be using BufferedImage instead.
Convert methods to static. Add two new methods for converting a byte array into an int.
Add license header to all source files (examples).
Remove exclusion from pom.xml
Add exclusions to pom.xml
Add support for TGA.
Change ImageReader interface to have a default flipping option. So that images are flipped automatically during loading (Since OpenGL has a different origin than most image formats).
Texture now creates and destroys a texture ID.