Move MVESTREAM pointer up one layer
Use RAII to manage MVESTREAM
Move pMovie into local data structures
Factor out dividing vms_vector elements by a fix
Add vm_vec_sub that returns result
Add vm_vec_add that returns result
Add vm_vec_avg that returns result
Pass vnear vector by &
Pass drop_marker_object arg by &
Fix uninitialized vms_vector on player vs matcen collision
Pass compute_center_point_on_side vector by &
Pass pick_random_point_in_seg vector by &
Pass apply_light_to_segment vector by &
Pass compute_segment_center vector by &
Pass compute_object_light vector as const *
Pass multi_send_controlcen_fire vector by &
Pass multi_send_robot_fire vector by const &