project start
added ignore file
added sdl
created entrypoint
created Ckernel header
changed ITask to IService
added application
renamed task to service
added base videoupdate service
sdf and suo change
fixed close crash
added base for message communication
added Messageloop and timer service
added glew
added glm
updated Video service to be cross platfom and draw a cube (this is temperary and will be moved to an model class)
commented unused DT temperary for release build
added split up mesh and video service
added objConverter
added shader class
moved shader code to shader class
added base object with transform
added camera
added game service
added transform class
added gameobject
added color to cube
enabled opengl culling
added input codes and base class
added sdl input class
started finishing msg system
added basic camera movement (rotation)
seperated the mesh and model
update mouse locking, not perfect yet
fixed bugs with mouse locking
yet another mouse capture update
finished SDL input
added renderer interface
link for laptop
update localMove