Inventory add/delete items (not fully tested)
Delete fixed
InteractiveBase -> rename -> InteractableEntity
Carrot gemaakt -> werkt :)
Player interact methode gemaakt/ Carrot interactable / InteractableEntity aangepast / Interactable container gemaakt
ROck ook interactable gemaakt
Merge pull request #44 from PimV/Carrot_Object

Carrot object
TODO toegevoegd
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Inventory

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/PlayState.cpp
	Bermuda/Bermuda/Player.cpp
	Bermuda/Bermuda/Player.h
Small changes to SoundLoader
Carrot Placeholder
Harvesting Carrots All Day Lonk
Harvested carrots are removed from their containers. MainEntityContainer field reference in Entity superclass.
Mining rocks!
Very basic 'graphical' inventory
Tree added, game timer in playstate, update method in interactableentity
Rocks to background when mined
Timers for interactables, interactable area moet beter, respawncontainer
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Inventory
Merge pull request #45 from PimV/Inventory

Inventory