cmd_area_attack_tweak.lua: remove all but 1 CTRL+Area_Attack's attack queue when user append extra order with SHIFT

This it to make CTRL+Area_attack behaviour consistent with bomber_command behaviour.
cmd_area_attack_tweak.lua: undo adding "internal" tag to attack command (no need at the moment)
Finished removing firing frame tracking from Outlaw script.
Pheonix sleeps 400 ms (from 200) before reloading

This should let it hit static targets reliably, particularly in light of
it's turn speed buff.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Merge pull request #17 from xponen/master

cmd_area_attack_tweak.lua: make CTRL+Area_attack consistent with bomber behaviour
Merge pull request #20 from Anarchid/balance

Merged Purple Rapier.
Revert Sea Balance PR merge.
Altered skeeter to have new yellow tinged disarm trail to represent damaging effect.
Merge branch 'balance' of https://github.com/ZeroK-RTS/Zero-K

Conflicts:
	units/shipscout.lua
Returning to disarm effect properly
Reverted previous because PR #22 indicates that the repo may be broken if I do not do this.
Merge branch 'balance' of https://github.com/ZeroK-RTS/Zero-K into balance
Merge pull request #22 from RyMarq/master

Altered skeeter to have new yellow tinged disarm trail
Skeeter polish.
Revert "Revert Sea Balance PR merge."

This reverts commit 4cea56c1d347dcbe4856c96ebc71fc90f4532e33.
Added a gadget to use AllowBuilderHoldFire. Currently hold fire is never allowed because SetTarget can be used to workaround the temporary hold fire. If anyone wants to nerf comms a bit they could investigate making SetTarget listen to AllowBuilderHoldFire.
VERSION{v1.2.6.20}
Stable for some small fixes:
 * Repair speed fix.
 * Slasher fire while moving fix and suspension fix.
 * Fixed Scorcher suspension script.
 * Split area attack works well when orders are queued after it.
 * Fixed Pheonix aiming.
 * Fixed metal map view on bumpy maps (Issue 12).
Merge branch 'master' into balance
actually fix rapier script