Added support for creating indexed meshes (with vertex data in an arbitrary order and a list of indices into the vertex data). This allows the VBO/Shader-based rendering path to avoid sorting the vertex data. If another rendering path is used, the data will be sorted internally.
Merge remote-tracking branch 'origin/master' into feature-indexed_meshes
gr3.c: fix: add mesh reference for indexed mesh
documentation and export for gr3_createindexedmesh
create*mesh_nocopy methods
declarations for nocopy functions, gr3_createisosurfacemesh
documentation in gr3_mc.c, documentation for gr3_createisosurfacemesh,
bugfix in gr3_createmesh, libgr3.def: exports for nocopy and
isosurface-related functions
Merge remote-tracking branch 'origin/master' into feature-indexed_meshes
bugfix regarding glReadPixels in GLX
Merge remote-tracking branch 'origin/master' into feature-indexed_meshes
Merge branch 'feature-indexed_meshes'
Added Mandelbrot OpenCL example