Fix video scale issue in iOS
Optimize FPS control algorithm under Android.
Refactor #5580: Add new file&directory apis into FileUtils
Refactor #5580: Fix Win32 compile issue
Refactor #5580: Fix some issues
Refactor #5580: Add test case for FileUtils' file and directory manipulations
Merge branch 'v3' of git://github.com/cocos2d/cocos2d-x into FileUtils_FILE_API
add another possible GLFW header location
could add seach path and resolution order path in front.
Add the Lua bindings for FastTMXTileMap and FastTMXLayer,then add related test cases
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_hot_fix
Add getChildByName method for get a node that can be cast to Type T
Refactor #5580: Make isDirectoryExist support relative path
Refactor #5580: Refactor Hungary style code in test case
move JumoTo's copy constuctor and operator= to private
no use JoinThread
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
move initWithDuration to CC_CONSTRUCTOR_ACCESS
change pure virtual function to virtual function in action series
remove unimplemented function to deprecated and give an empty implementation
add CC_DLL to Vec2
fixed transfor file error which size is 0