tiling with fixed colors, random colors underway
Each line has a fixed seed.
The color of half the triangles is random for this seed.
The other half have a fixed color at the moment.
We have a small tile with triangles and random color (black/white).
But the result is not pleasing, and we should add a random rotation.
Saving
Difficulties to rotate.
Solve the rotation issue.
The color is now fixed, only the tiles are rotated randomly.
Generating a set, but it is too much random.
We should add random axes of symmetry.
Creating a tile with position, and from a list of angles and colors.
Added symmetries in a medium tiles.
Tiles are placed with === and ||| now, easier to read.
Symmetries are cleaner now.
We currently have a line of large tiles, with a random number of axis of
rotation (0, 1, 2 or 3).
We must add random rotation now.
First array. Result is not random enough.
Added random colors for triangle
No need to pass color, there are fixed
First proper result.
We use a single list of random angles and axeis of symmetries, which is split
into chunks.
Smaller code : we use an array of position to place the large tile and pass
directly a list of chunks.
Save
save
Added svg as example
Final version of diamond theory. We could not solve the bug with linewidth so
the gaps exists between the small tiles. However, with some larger spaces, there
are not that obvious.
Integrated diamond theory to readme