Changed some code in debug.lua library.
Changed some code in game.lua System.
Changed alot of code in player.lua Object.
Added tile collision handling.
Changed alot of code in collision.lua Library.
Changed the runPriority of object.lua System.
Added a temporary map.
Added System for loading maps.
Player only collides with tiles that have the id 1.
Added tiles.lua
Added tiles.tileSize
Changed around the test map a little bit.
Changed game.lua System runPriority.
Made player.lua Object use tiles.tileSize instead of a hard coded number.
Changed player.lua System runPriority.
Made world.lua System use tiles.tileSize instead of hard coded number.