fix the debug rectangle

it was drawn strange, with two pixels wide sometimes
even rounding the rectangle with floor() and ceil() didn't help, well it
made it reliable two pixels wide.

Only changing the aliasing mode helped. Not sure I understand what is
going on.
wire a couple of options for F10 and F11

right now is debug (red) text boxes and background transparency.

These are bound via accelerators so we could trigger them via other
means. Also removed the accelerator resource and instead load the accel
table manually.
wire two fonts, toggle with F9

we keep Candara 20.0f and we add Consolas 16.0f so we can quickly see if
we have screw something up.