Remove this.control(player) and fake player in hookupControls

Moved to deathcap/game-shell-fps-camera@f12cdd0b371e8ed3e476d43ad98a3f9ee2301386
Fix collideVoxels vector i_end NaN infinite loop, vector object/array structure
Re-enable setting resting variable in terrain collision

Ref https://github.com/deathcap/voxpopuli/issues/46
Simplify resting property setting
playerPosition() now returns avatar position, if player under control
Update voxel, voxel-control, voxel-physical - fix collision oscillation

Ref https://github.com/deathcap/voxpopuli/issues/46

deathcap/game-shell-fps-camera@72bbb6e6994f793f5cb865f31e55f905adff0010 Negate player position in proxy instead of voxel-physics; fixes oscillation
deathcap/voxel@dbedb222b13ac542c44954270abb92c3fd442df3 Change default chunkPad to 0 for backwards-compatibility (voxel-engine)
deathcap/voxel-control@a38a9acc0ef8e933722bcaaac8640328fa293101 Merge branch 'master' of github.com:deathcap/voxel-control
deathcap/voxel-control@44811572b62060a9896e44008382e5cf2de295fd Update readme: target also requires .rotation
deathcap/voxel-physical@2680d8667e8cb4f70e8b8689002dea41deeea2c0 Remove bounding box hacks

Commit message generated by https://github.com/deathcap/lmno-cl
Update to gs-fps-camera ^0.5.0, adds voxel-control/physics integration
Remove obsolete comment in showChunk, solid chunks generate a mesh now that they are padded
Update dependencies
Add missing alpha channel to skyColor -> clearColor

Closes https://github.com/deathcap/voxpopuli/issues/48