Tweak modinfo to support rapid.
Change model height/radius to 0, change the center to 0
for infantry corpses (so they're less likely to mess with fire).
Change MGs to a LaserCannon (it wasn't intended, as far as I know :)
Raise Soviet infantry buildTime/metal cost to 50, same as other infantry.

Their low cost was making them gain experience much faster, which was
giving them an excessive advantage during combat.
s3o corpses for new boat models
also gave some of them tex2
fixed runtender15t not firing
s3o model for PT-103
s3o model for LVT(A)-4
New buildpics for BMO, BKA-1125, 15-ton tender.
s3o model for USLCT
s3o corpse model for USLCVP
s3o corpse model for towed M30
s3o model for GBRLCA
s3o model for Schwere Sturmboot
Unit unstucker gadget: attempts to free units which are stuck in terrain, features, etc. Experimental, theoretically can cause noticeable CPU load
- Replaced T-70 in upgraded Soviet veh yard with a lend-leased Valentine (T-70 remains in tank yard)
- Upped Valentine cost to 2000
- New model for Fairmile D boat
- New weapon for the same
- Made British boats using .50 cal MG to use those on enemy ships
Upscaled Valentine to other tank's scale
Fixed units flying after cancelled morph bug
Upped Fairmile D cost
Slightly lowered PT-103 cost
Set share to 0 when a team dies in communism mode