Added some functions

virtual bool TESObjectREFR::HasKeyword(BGSKeyword*)
virtual BGSScene * TESObjectREFR::GetCurrentScene()
bool TESForm::HasKeyword(BGSKeyword*)
void TESObjectREFR::BlockActivation(bool)
void TESObjectREFR::CreateDetectionEvent(Actor*, UInt32)
TESNPC * GetActorOwner();
bool GetAnimationVariableFloat(const char* variableName, float* out)
bool GetAnimationVariableInt(const char* variableName, SInt32* out)
bool GetAnimationVariableBool(const char* variableName, bool* out)