Issue #17
- Encapsulated Connection Status Dialog into a Prefab
- Moved Connection Status Box logic into New Game Button script
- Removed Connection Status Box and Connection Status Label scripts
- Created New Game Button Prefab
- Added New Game Button logic to Main Menu and Disconnected Dialog
Fixed a bug with new round
Issue #17
- Removed OnConnected event call from NetworkManager
- Added Monobehaviour network events to NewGameButton
- Removed state synchronization from networkView on RoundManager