noise shit kinda works
Changes happened.
Optimizer hat on as i commit atrocities.
Further optimization experimentation, dirty flags and such.
Let the code fly! Now it actually makes a full chunk.
Changed my classes to proper "modules"
More refactoring, no hardcoded values for height either, added testing of cave generation, trying to make rivers next.
Refactored some curiosities, made things more self contained.
Made more sense out of the chunk generation functions.
More fine tuning, also now translations for when zooming.
More huffling
More changes, more profiling.
Started work on going towards tile entities, cleaning up code too,
more grid snapulon.
Updated LICENSE and written some in README.
Cleanup and restructuring.
Fixed README.
Add note about paging.
I accidentally a line of C code.
Merge pull request #1 from Profan/feature/tileents

Optimization branches merge.