Cluster rockets and prettier explosions.
Muzzle alignment fix.
Move smoke layer to the bottom.
Fixed leak of smoke nodes.
Fixed leak of SpaceBucks if they spawned outside of the screen bounds.
Workaround for threaded rendering/CCEffect bug.
Nova bomb.
Enemies responsible for their own destruction.
New enemy spawning rules.
Remove spacebucks on a timer also. (Their count is getting silly)
Refactor enemies a bit more. Preload their assets.
Fixed an id10t error with spacebucks.