initial config
Moving works. Abstractions made
transforming of assets
Bullet added
Enemy hit added
Shooting while moving without stopping the ship
Added asset preloading
Increased playfield and added "demo" enemies
Bezier functions added. Trimmed whitespaces
enemy attacking using bezier
enemy was not going back up until t=1.0
added playground boundaries
enemy rotation added
starfield added
crossbrowser DOM rotate. better enemy path handling
configurable bullet limit added
Enemies shoot and ship can be hit
ship can't shoot while being shot
enemy can hit the ship
cleanup