VaQuoleLib basic project
Plugin icon
Initial plugin source
Finish initial-project
Added HUD that renders fullscreen content from UI component
Default URL opens on initialization
Buffer is copied from dll to screen now
version update
Custom webview that renders widget directly to image
Library widgets moved to parallel thread
Controlled tansparency and IsHUD options added
flush rendering commands on texture reset
Minor thread start improvements
Material instance creation for render-target type UI textures added
mouse input lib functions
UE-style enums
Mouse input
Player controller with mouse input example
Debug output enbrased with bool condition
Key event input