Update CEF implementation to use UUIDs for identification of objects. Add more flexibility to interacting with js objects between game and render process.
Fix hiding/cover spots potentially becoming invalid by placing buildings nearby, caused when the building is placed on the same navigation area as on which the cover spots live.
Update converting values between cef and python to be more flexible.
Remove unusable function from _utils module.
Update filesystem module with functions needed to load modules from vpk files.
Add gameui module for gameui convar refs.
Replace Python's _frozen_importlib with custom one, to support loading modules from vpk files. The main library is now always loaded from a vpk file to allow for easier updating.
Add check for warseditorstorage.
Update dllcopy for new location svn dev build.
Fix paused setting not being reset after shutting down a map, potentially causing issues for the next offline played map.
Expose several selection functions from editor system.
Add function for reading out c++ datadesc into Python. Also fix bug in ExtractKeyValues (should operate on string_t).
Update EditorSystem with option to modify keyvalues of the selection.
Support converting arrays when calling from javascript into the game process.
Update Chromium Embedded Framework to revision 1768 (chromium version 33.0.1750.170).
Add origin, angles and rendercolor to ReadDataDesc function for Python.
Flora editor: add signal call to Python for when selection changes.
Use routetest mask variable consistently through navigator code.
Improve selecting flora in ingame editor
Support changing model using ingame flora editor.