Demo saving for all standalone versions
Changed meaning of respawn and reset

-F1 will now do a "soft reset" and will respawn you at the last
checkpoint (without restarting the run)
-R does a "hard reset" and always puts you back to the start with a new
run
Fixed "floaty" level 3 walls

Shoutouts to unity physics! I have to add a kinematic rigidbody to all
walls or the physics will freak out because reasons! Yay!
Added framerate to debug info
Added Level4 and cleaned up things

-Level 4 by sndrec is now in the game (unfinished)
-Fixed a bug where playdemo at endlevel would leave a "dead" ghost on
the map
-Removed old an unnecessary script
-"Kill" triggers now reset the game if they lead to the initial spawn
Improved FPS display
Console now blocks game input

Typing into console will no longer apply movement input to the game
Console can only be dragged with the title
Game tickrate is now 100 ticks/second
Major physics update

Ground collision is now 100% checked via raycast
Update README.md
Added maps by other people

v_tempel_v1 by walllucas
Level4 by sndrec32.exe
Fixed leaderboards and added world background color
Map selection now displays map author
Bugfixes

Fixed offset gui in certain levels
Fixed error when getting empty lines from leaderboard
Visible finish, readable time, console stuff
In-Game GUI changes
Console scrolling
Fixes for version 2.2
Merge pull request #2 from TheAsuro/master

Pullin' more stuff