add octree grid to flatten the terrain
Mix Scenes TestGen et SceneInGame

Conflicts:
	Assets/Scenes/TestGeneration.unity
bang
add Start event
Test Commit CharacterCtrl
Merge branch 'Temp2'

Conflicts:
	Assets/Model/VoxelGenerator.cs
	Assets/Prefabs/Resources/voxel.prefab
	Assets/Scenes/TestGeneration.unity
	Assets/Scripts/MainScript.cs
Merge branch 'master' of https://github.com/antoineberry/VoxelExplorer

Conflicts:
	Assets/Model/OctreeGrid.cs
	Assets/Model/Position.cs
	Assets/Model/VoxelGenerator.cs
	Assets/Scenes/TestGeneration.unity
	Assets/Scripts/MainScript.cs
	ProjectSettings/EditorBuildSettings.asset