Massive update from class

Texture issue - the colors work but the texture coordinates are all
zeroed out.
image.ps - removed vcolor from frag_color calculation - put it back?
Fan - using Ground instead of blades, change rotation rate, move arm up
higher on base, updated drawArm to use separate matrix for each
operation, filled out drawblades more,
lint.xml - ignore newapi
GraphicsUtils - added back loadTexture
HallManager - not drawing walls temporarily
Image - fixed texture stride, changed vcolor matrix colors.  uses
Graphics Utils,
MyGLRenderer - commented out image.draw temporarily