Map merge request.

MAPPING CHANGELOG

- Re-designed: New design for the Arrivals shuttle, now yellow and grey.
- Added: A new Bunker has been added above the actual Vault, to use in
cases of emergencies, in order to improve RP. It can be accessed via the
Maintenance tunnel leading to the port hallway. (Green door. Access
allowed to everyone)
- Fixed: Security dormitories access.
- Fixed: Armory inventory now showing 3 flashes (not 4) and added the 2
ion rifles.
- Fixed: A wrench for the flashes, barriers and N2O canister was mising.
Now it's implemented for in the Armory.
- Added: Inner privacy shutters to the HoS's office plus an opaque door
to it.
- Added: Outer safety shutters to the HoS's office.
- Added: A new fax machine to all heads' offices.
- Re-designed: The detective's lab is now re-designed to look more as a
cleaner enviroment.
- Added: A new airlock cycling system in the airlock left to the Brig.
- Fixed: The lighting at the dorms should be fixed now.
- Added: The mining shuttle console at the Bridge is no longer there. It
has been replaced with an outpost cameras computer.
- Added: The Bridge maintenance room has been changed to a Central
Emergency Storage and it's contents has been changed properly.
- Re-designed: Removed Mining camera computer from the Head of
Personnel's office to reflect Cargo being an entirely separate
department. (Kbernges)
- Re-deisgned: Moved paper bin in Head of Personnel's office to be on
table beside front desk for convenience. (Kbernges)
- Added: Some new chairs and an emergency closet has been added next to
the HoP's office.
- Fixed: The HoP's line was missing some fire shutters.
- Added: The old Construction Area has been changed into a new
"Emergency Materials Storage". For emergency purposes only!
- Fixed: The tinted window of the Core Ejection button has been deleted
in order to make it faster to press.
- Added: A new camara has been added inside the core ejection button's
chamber, to allow the AI to eject the core safely.
- Added: Welding Goggles has been added to the Welding Supplies locker
located in the Engineering's main storage.
- Added: Gas sensor to core and linked to the computer in the engine
room, with sensor modified to output gas composition as well as
temperature and pressure. (Kbernges)
- Added: Core Gas computers have been added both in the Engineering's
Foyer and the Monitoring room.
- Added: The Virology Hallway is now sort-of a waiting room for
patient's friends and family.
- Added: A new ICU (Intensive Care Unit) has been added in the new
extended Virology hallway.
- Re-designed: Kitchen counter has been re-designed, and is now smaller,
for people to take JUST an snack and not the entire lunch. (Request)
- Re-designed: Kitchen is now bigger and adapted to the last change.
- Added: The Kithen's Cold Room has been renamed to Fridge, and is
entirelly a new area, with a new door!
- Added: The Air alarm in the Fridge is set to reach 277.15K, which is
around 4ºC (39,2 F)
- Added: Cargo outer conveyor belt is now inside the lobby, and not
leading to the hallway anymore. It can be operated from outside, too!
- Re-designed: A new, bigger, efficient shuttle has replaced the old
one.
- Re-designed: The "fingers" in the Escape Dock and CentComm have been
re-designed, in order to fit with the double-door design of the new
shuttle.
- Deleted: The pool in the fitness room has been deleted, until a new
(more beautiful) design can be done.

Well, that's probably all the changes done to the map. I'm probably
missing some other changes here, but these are the major ones.
The text in brackets indicate the base of the change, if it was a
personnal request, or if it was done (or sometimes re-done by me basing
myself in other person's work) by another person, such Kbernges.
Map merge request

MAPPING CHANGELOG (By Juani2400)

- Re-designed: New design for the Arrivals shuttle, now yellow and grey.
- Added: A new Bunker has been added above the actual Vault, to use in
cases of emergencies, in order to improve RP. It can be accessed via the
Maintenance tunnel leading to the port hallway. (Green door. Access
allowed to everyone)
- Fixed: Security dormitories access.
- Fixed: Armory inventory now showing 3 flashes (not 4) and added the 2
ion rifles.
- Fixed: A wrench for the flashes, barriers and N2O canister was mising.
Now it's implemented for in the Armory.
- Added: Inner privacy shutters to the HoS's office plus an opaque door
to it.
- Added: Outer safety shutters to the HoS's office.
- Added: A new fax machine to all heads' offices.
- Re-designed: The detective's lab is now re-designed to look more as a
cleaner enviroment.
- Added: A new airlock cycling system in the airlock left to the Brig.
- Fixed: The lighting at the dorms should be fixed now.
- Added: The mining shuttle console at the Bridge is no longer there. It
has been replaced with an outpost cameras computer.
- Added: The Bridge maintenance room has been changed to a Central
Emergency Storage and it's contents has been changed properly.
- Re-designed: Removed Mining camera computer from the Head of
Personnel's office to reflect Cargo being an entirely separate
department. (Kbernges)
- Re-deisgned: Moved paper bin in Head of Personnel's office to be on
table beside front desk for convenience. (Kbernges)
- Added: Some new chairs and an emergency closet has been added next to
the HoP's office.
- Fixed: The HoP's line was missing some fire shutters.
- Added: The old Construction Area has been changed into a new
"Emergency Materials Storage". For emergency purposes only!
- Fixed: The tinted window of the Core Ejection button has been deleted
in order to make it faster to press.
- Added: A new camara has been added inside the core ejection button's
chamber, to allow the AI to eject the core safely.
- Added: Welding Goggles has been added to the Welding Supplies locker
located in the Engineering's main storage.
- Added: Gas sensor to core and linked to the computer in the engine
room, with sensor modified to output gas composition as well as
temperature and pressure. (Kbernges)
- Added: Core Gas computers have been added both in the Engineering's
Foyer and the Monitoring room.
- Added: The Virology Hallway is now sort-of a waiting room for
patient's friends and family.
- Added: A new ICU (Intensive Care Unit) has been added in the new
extended Virology hallway.
- Re-designed: Kitchen counter has been re-designed, and is now smaller,
for people to take JUST an snack and not the entire lunch. (Request)
- Re-designed: Kitchen is now bigger and adapted to the last change.
- Added: The Kithen's Cold Room has been renamed to Fridge, and is
entirelly a new area, with a new door!
- Added: The Air alarm in the Fridge is set to reach 277.15K, which is
around 4ºC (39,2 F)
- Added: Cargo outer conveyor belt is now inside the lobby, and not
leading to the hallway anymore. It can be operated from outside, too!
- Re-designed: A new, bigger, efficient shuttle has replaced the old
one.
- Re-designed: The "fingers" in the Escape Dock and CentComm have been
re-designed, in order to fit with the double-door design of the new
shuttle.
- Re-designed: The Medbay's lobby has been re-designed.
- Re-designed: The Engine Core's doors now spawn bolted, to avoid
accidents (Kbernges)
- Re-designed: The pool has been re-designed.

The map has been tested, and no bugs where found. The pool has been
re-added due lore need.
Map merge request

MAPPING CHANGELOG (By Juani2400)

- Re-designed: New design for the Arrivals shuttle, now yellow and grey.
- Added: A new Bunker has been added above the actual Vault, to use in
cases of emergencies, in order to improve RP. It can be accessed via the
Maintenance tunnel leading to the port hallway. (Green door. Access
allowed to everyone)
- Fixed: Security dormitories access.
- Added: Inner privacy shutters to the HoS's office plus an opaque door
to it.
- Added: Outer safety shutters to the HoS's office.
- Added: A new fax machine to all heads' offices.
- Re-designed: The detective's lab is now re-designed to look more as a
cleaner enviroment.
- Added: A new airlock cycling system in the airlock left to the Brig.
- Fixed: The lighting at the dorms should be fixed now.
- Added: The mining shuttle console at the Bridge is no longer there. It
has been replaced with an outpost cameras computer.
- Added: The Bridge maintenance room has been changed to a Central
Emergency Storage and it's contents has been changed properly.
- Added: Some new chairs and an emergency closet has been added next to
the HoP's office.
- Fixed: The HoP's line was missing some fire shutters.
- Added: The old Construction Area has been changed into a new
"Emergency Materials Storage". For emergency purposes only!
- Fixed: The tinted window of the Core Ejection button has been deleted
in order to make it faster to press.
- Added: A new camara has been added inside the core ejection button's
chamber, to allow the AI to eject the core safely.
- Added: Welding Goggles has been added to the Welding Supplies locker
located in the Engineering's main storage.
- Added: Core Gas computers have been added both in the Engineering's
Foyer and the Monitoring room.
- Added: The Virology Hallway is now sort-of a waiting room for
patient's friends and family.
- Added: A new ICU (Intensive Care Unit) has been added in the new
extended Virology hallway.
- Re-designed: Kitchen counter has been re-designed, and is now smaller,
for people to take JUST an snack and not the entire lunch. (Request)
- Re-designed: Kitchen is now bigger and adapted to the last change.
- Added: The Kithen's Cold Room has been renamed to Fridge, and is
entirelly a new area, with a new door!
- Added: The Air alarm in the Fridge is set to reach 277.15K, which is
around 4ºC (39,2 F)
- Added: Cargo outer conveyor belt is now inside the lobby, and not
leading to the hallway anymore. It can be operated from outside, too!
- Re-designed: A new, bigger, efficient shuttle has replaced the old
one.
- Re-designed: The "fingers" in the Escape Dock and CentComm have been
re-designed, in order to fit with the double-door design of the new
shuttle.
- Re-designed: The Medbay's lobby has been re-designed.
- Re-designed: The pool has been re-designed.
Weaken Unweaken from the old code

I re added our mighty weaken buttons, taken from the old code though.

I tested them and they work.
Hidden Prints For Cyborgs and AI's

Tested, working hidden prints...
Moderator Log / Attackhand fix

Punching others was not showing Attack Logs earlier. It's fixed now.

Moderators can see the logs now, too.
Every.  Single. Log.
Mouse CD increased

Mouse cooldown was increased to 15 minutes from 5 minutes.
Quick fixes

Fixes the bugs with logs, err....
Shift transfer button modify

Modified shift change button abit so donors can not call it now.
Fixed error where non-admins could not use PM due to "runtime error: Cannot read null.rights" because nonadmins don't have "holder.rights" defined (it's null).
Added checking for if holder is not defined, first.
Admin Who! :D

Organised admin-who a bit...
I want my hugs :(

Note: Tested, werks.
Cigar fix

Fixed the cigar lit sprite.

Only for smooth dudes :D
Communications Console Shift Transfer

It's a bit ugly but I failed to find a better way so I copied... %50 of
the code from our old code...

However it works...
Merge pull request #68 from Juani2400/master

Map merge request.
Merge pull request #72 from Dalekfodder/master

Fodder's Second Update
Merge pull request #73 from CyberstormFox/master

Fixed error where non-admins could not use PM due to "runtime error: Can...
Minor map change

Removed chairs and extra windows in front of HoPs office. Nice idea, but
inhibits flow of traffic in a way that could quickly become aggravating.
Patch: I take all the blame

I'm sorry for these, I tested them not good enough appearently, however
these will be triple tested.
This fixes adminwho.
Merge pull request #75 from Dalekfodder/master

Fixes #74
Bean-Dip's item request

This item request was accepted by Xelios therefore added to game.

Triple tested double approved.