Merge branch 'working' of https://github.com/avoitishin/xray-16 into working
- removed dependency on sdk/include/lua folder which is now deprecated and will be removed in future. LUA header files are now included from LuaJIT-1.1.8
* reconfigured Debug and Release solution to generate binaries in bin_dbg and bin_rel (both require XRAY_16X_GAME environment variable to be pointing to game root folder)
+ LuaJIT: added LUA_CORE define as safeguard
* LuaJIT: fixed various data type casting warnings
* Debug config: commented out number of VERIFY calls to make COC working with Debug build
+ added alife().jump_to_level
+ added alife().teleport_object
+ added level.get_target_obj
+ added level.get_target_dist
+ added level.send
+ added several condition checks to stalker_combat_actions.cpp to further the validity of the performed action.
Merge branch 'working' of https://github.com/avoitishin/xray-16 into working
+ Now pass game object of initiator using a door to ph_door:use_callback
+ added the ability to reload system ini through lua script via the namespace function reload_system_ini()
+ added DEBUG Msg for .thm parsing
* fix teleport_object
- removed jump_to_level; unnecessary
Merge branch 'working' of https://github.com/avoitishin/xray-16 into working

Conflicts:
	.gitignore
	src/3rd party/NVTT/NVTT.vcxproj
	src/3rd party/cximage/cximage.vcxproj
	src/xrCore/FS.h
	src/xrGame/alife_simulator_script.cpp
	src/xrGame/level_script.cpp

***Conflicts Resolved using avoitishin's repo***
- Removed some script ini_file file exports that will likely go unused
+ Added section_count export to ini_file