Adding set(boolean) methods + fix w in set(int) method
Fix for issue processing/processing#1994
preparing release
Open new PDE maximized when current PDE is maximized
minor Table bug fixes, add static version of JSON load for File
reset light count in lights()
Merge branch 'master' of https://github.com/processing/processing.git
save the sphere detail from the renderer when creating a PShape (or pass
it as a parameter to createShape)
Update PVector.java

See https://github.com/processing/processing/issues/2045
Merge pull request #2046 from boubpopsyteam/patch-5

Update PVector.java
made the description of loadTexture() more accurate
added missing TEXTURE_WRAP_R constant to PGL
removed some commented out code
PShapeOpenGL uses close field from parent PShape, this takes care of
#2035
fix #2061
fix #1990
updated PrimitiveShape example
fixed handling of rect parametrers in PShape
Texture releases auxiliary arrays/buffers when the free memory is low,
this should help in situations like #1975
some additional logic to keep the use of memory in Texture low