Added projection matrix epsilon that fixes depth clipping issues in some games
Merge remote-tracking branch 'upstream/VR-Hydra' into VR-Hydra
Removed the DSP LLE on separate thread option.

The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
Disabled the DSP thread if netplay or a movie has been started
Take into account the want_determinism option and do not create a DSP thread if determinism is needed.
Merge remote-tracking branch 'upstream/VR-Hydra' into VR-Hydra
Quick hack to fix Wiimotes not connecting on some Bluetooth adapters
Merge remote-tracking branch 'upstream/VR-Hydra' into VR-Hydra
Moved projection epsilon to a more reasonable place
Merge remote-tracking branch 'upstream/VR-Hydra' into VR-Hydra
Fix FindOculusSDK.cmake for latest oculus-rift-sdk package by haagch
Fix linker error against WxWidgets for the nogui executable
Remove note about reusing the render widget.

This is actually not possible due to how Qt manages child widgets...
"Gamelist view style" -> "List style"

 * Cleaner & more concise.
 * Also add some "Alt" shortcuts
GameGrid: enable uniform item sizes.

Looks much nicer this way.
SystemInfo: various cleanup.

 * Rename the copy slot to match naming convention elsewhere
 * Remove the Mac 10.7/10.8 detection as we don't support it now
DolphinWX: Allow cancelling gcz compression.
DiscIO: Decompress to file using a larger buffer.

This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
DiscIO: Avoid zeroing buffer when compressing gcz.

This saves 6% time.
DiscIO: Change a memset() to zero initialization.