Textures/derpasteroidsquadrat.png
texCoordBufferUp[0] = BufferUtils.newFloatBuffer(14);
        texCoordBufferUp[0].put(new float[]{
                0.5f, 0.5f,          //midel    0
                texCoordBufferUp[4].get(6), texCoordBufferUp[4].get(7),        //1   Check
                texCoordBufferUp[3].get(6), texCoordBufferUp[3].get(7),        //2   Check
                texCoordBufferUp[3].get(4), texCoordBufferUp[3].get(5),       //3    Check
                texCoordBufferUp[1].get(6), texCoordBufferUp[1].get(7),        //4   Check
                texCoordBufferUp[1].get(4), texCoordBufferUp[1].get(5),         //5  check
                texCoordBufferUp[4].get(6), texCoordBufferUp[4].get(7),          // Check
        });      //6