Jasypt is the 3rd party encryption I am going to use to keep players
from tampering with the save files.  We need to figure out exactly how
and what gets saved in the save files before I can get too far into
this.  My suggestion is to serialize the deck, both hands, and a user
object that contains the avatar, score and name of the user...then send
those 4 objects into the encrypter and send the result of that into the
saver that will actually write the file.  For the load operation, we
will go loader->decrypter->main program.