refactored swarmDriver.cu in preparation for openGL integration
buggy but compiling integration of openGL
more refactoring
tried fixing speed issue
tried fixing barely any visible points
removed samples
made dead agents not show up and changed initial rotation
make teams different colors
increased team size
changed createVBO signature
adjusted initial zoom
made teams spawn intermixed
removed team avoidance
removed race condition with collision detection. both die now
made view distance "infinite"
numTeams and numAgentsPerTeam are adjustable at runtime
square battlefield
refactored console version to be more like gl version
moved swarm count into title bar
Merge branch 'glmerge'

Conflicts:
	Makefile
	swarmDriver.cu