Paclone: don't reverse ghost direction when leaving Frightened mode
Paclone: properly switch between scatter and chase phases
Paclone: proper actor speeds and enter/leave house fixes
Paclone: removed debug visualization for enter/leave house
Paclone: proper ghost frightened behaviour
Implement Gfx::RenderTargetAttrs(), and debug text uses current render target
Paclone: score counting and display, and global counter to force ghosts out of house if Pacman eats no dots