Parse sayteam, and handle suicides properly
Parse ClientUserinfoChanged as ClientTeamChange
Added Kill type: 0 -> Normal, 1 -> TK, 2 -> Suicide
Changed InitGame to MapChange
Fixed bug where only half of certain infostrings were being parsed
Added FlagPickup, FlagDrop, FlagReturn, and FlagCapture events
Did some unknown value handling and fixed some possible undefined issues
Parse MapEnd
Began working on the UI
Substantial UI work