Added some kind of spawnvar support to entity spawning
Update Code::Blocks projects to include headers
Added japp_allowPushPullKnockdown to allow pushing/pulling knocked down clients. Fixes #170
Allow comboing force absorb + protect with japp_allowForceCombo. Fixes #43. Added missing file from last commit.
Added japp_gripHolsterSaber to automatically holster saber when being gripped. Fixes #42
Don't show net on the scoreline in CTF/CTY gametypes
Changed syntax of amspawn admin command. Minor code cleanup
Move variable declaration in JP_DrawMovementKeys
Fix compilation issues and uninitialised variables
Added g_debugTrace to visualise where unlagged traces occur
Don't allow frozen players to kill themselves
Hopefully fixed reconnecting/connecting with a different client slot adding a suffix to your name
Add a message to players  getting slapped
Removed neuter gender code to fix models defaulting to female sounds
Adjust scoreboard column spacing to accommodate for larger names
Fix timer when past timelimit
Hopefully made telemarks only visible to admins. Requires OpenJK server
Merge pull request #1 from Razish/master

UPD