control window (pause)
quit button
mouse binder
mouse binder
keyboard binder
Merge branch 'master' into controls

* master:
  P1 is blue
  remove log
  cursor instead of onclick
  get_body
  cond trick
  Q&A
  Use Lwt_js_events for level loading
  debug_parse
  level select
  spawners collide
  remove dead code
  Rework mouse movement code
  put entities in a matrix
  parse walls
  player indicators on sinks
  display score of different players
  2 players
  level parser
  random selection of active spawner

Conflicts:
	chuchu.ocp
	game.ml
	style.css
	tools.ml
	tools.mli
2P
center game
style
Merge branch 'master' into controls

* master:
  style
  center game
  reify bindings
  Per-player arrows queues
  start without waiting for first event
  simplify cursor code
  simplify arrow
  make P2 arrows red
  P2 can lay arrows \o/
  Gamepad support for P2
  control device
  cursor#attach_to

Conflicts:
	style.css
monospace
binder works
build binding object
merge initializers
rebind finish bindings
key binder works \o/
per-player slots