Unify constructor style in PlasMOUL, and add missing member initializers
where appropriate to make Coverity happy
Misc. style cleanup
Limit maximum size of arbitrary buffers from the client
Allow a larger limit (4MB) for Vault Nodes
Clean up memory usage a bit, to avoid potential leaks
Do sanity checking on 'addacct' command (and fix the race condition I created)
Handle more crash signals
Convert FileServ to `sendfile`
Merge pull request #94 from Hoikas/sendfile

Convert FileServ to `sendfile`
Global SDL Creation...

This is the first step on the path to getting us real doggone global SDL-teh-Ls.
Merge global/local states to make the AgeSDLHook
Generate timestamps appropriately for SDL merges...

Always generating a timestamp can allow nonchanged variables to overwrite the real deal. Think GlobalSDL...
GlobalSDL adjustment...

This uses a new command: `globalsdl`. Updates are delivered to the GameHosts :)
That looks like a race and/or deadlock...
Merge pull request #95 from Hoikas/global-states

Global SDL
Don't touch the client's dirty flag...

That causes the client to incorrectly throw states away.
Fix Auth2Cli_PlayerDeleteReply

This pretty much bricked client sessions. Of course, since plClient is so stupid, it kept chugging along until the garbage stream told it to memcpy a few billion bytes.
Fix state descriptor null-dereference

This happens if the client sends us SDL blobs coded with an STATEDESC we don't know about.
Merge pull request #97 from Hoikas/sdl-crash

Fix state descriptor null-dereference
Merge remote-tracking branch 'huru/master'