Better ID3v1 handling.
OpenGL renderer overhaul. HLSL->GLSL shader cross compiling.

Cross-compiling HLSL->GLSL shaders for OpenGL working wonderfully!
glsl_opsimizer also does a great job simplifying the GLSL shaders!
Removed hacks from OpenGL renderer; meets feature-parity with D3D9.

Fuji can now run cross-platform using HLSL shaders! :)