Added netlist output stage to 1942 

This is disabled by default for now. Once the stream input/output interface settled it will be enabled.

Those who like to try it NOW: 

Set at the top of 1942.c

#define USE_NETLIST (1)

I think the quality is better with netlist. Better dynamics, you can hear the rotors now. I have observed no performance impact as well.

git-svn-id: svn://dspnet.fr/mame/trunk@27474 749742ba-7341-0410-aadc-df50b521781e
document flags, and fixed flags in add/sub

git-svn-id: svn://dspnet.fr/mame/trunk@27475 749742ba-7341-0410-aadc-df50b521781e
taito_b.c: Give Yukiwo the correct "World" coinage and change dip DSWB-8 to unused as there doesn't seem to be a "Space Ship" option like in the other Master of Weapons sets. - NW

git-svn-id: svn://dspnet.fr/mame/trunk@27476 749742ba-7341-0410-aadc-df50b521781e
new clones
Flying Tiger (set 2) [system11]
Puckman Pockimon (set 3) [any]
Gulf War II (set 2) [system11]

git-svn-id: svn://dspnet.fr/mame/trunk@27477 749742ba-7341-0410-aadc-df50b521781e
(MESS) microvsn: added dump of alien raiders, courtesy of Sean Riddle. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@27478 749742ba-7341-0410-aadc-df50b521781e
Silence excessive printf spam in RSP core with -nodrc (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@27479 749742ba-7341-0410-aadc-df50b521781e
New clone added
------------------------
Vs. Tennis (Set 3)  [any]


we suspect that some roms for the second CPU went bad :(

git-svn-id: svn://dspnet.fr/mame/trunk@27480 749742ba-7341-0410-aadc-df50b521781e
(MESS) microvision : added a software-list switch to pick the correct display per game. Fixes  alienrdr,bowling,vegas (part 1)

git-svn-id: svn://dspnet.fr/mame/trunk@27481 749742ba-7341-0410-aadc-df50b521781e
(MESS) microvision : added a software-list switch to pick the correct display per game. Fixes  alienrdr,bowling,vegas (part 2)

git-svn-id: svn://dspnet.fr/mame/trunk@27482 749742ba-7341-0410-aadc-df50b521781e
Initializing this variable

git-svn-id: svn://dspnet.fr/mame/trunk@27483 749742ba-7341-0410-aadc-df50b521781e
Adopted 'bool' type

git-svn-id: svn://dspnet.fr/mame/trunk@27484 749742ba-7341-0410-aadc-df50b521781e
misc ANY stuff part 1

git-svn-id: svn://dspnet.fr/mame/trunk@27488 749742ba-7341-0410-aadc-df50b521781e
misc ANY part 2

git-svn-id: svn://dspnet.fr/mame/trunk@27489 749742ba-7341-0410-aadc-df50b521781e
misc ANY part 3

git-svn-id: svn://dspnet.fr/mame/trunk@27490 749742ba-7341-0410-aadc-df50b521781e
misc ANY part 4

git-svn-id: svn://dspnet.fr/mame/trunk@27492 749742ba-7341-0410-aadc-df50b521781e
Misc ANY part 5

git-svn-id: svn://dspnet.fr/mame/trunk@27493 749742ba-7341-0410-aadc-df50b521781e
add/sub carry was still wrong


git-svn-id: svn://dspnet.fr/mame/trunk@27496 749742ba-7341-0410-aadc-df50b521781e
Stop the flipping insanity [Alex Jackson]

Tilemap flipping is now calculated relative to the center of the visible area
rather than to the total screen size, and the generic flip screen functions
no longer reconfigure the actual screen.
These changes ensure that in most cases flipping should Just Work for drivers
that use MCFG_RAW_PARAMs, games that have a programmable CRTC, and games that
have raster effects, and should fix many longstanding flip/cocktail-related
regressions.

(nw)
Unfortunately, it also means that all the thankless work that Osso and hap
have been doing over the last few months fixing flipscreen regressions will
have to be reverted now. I've also undoubtedly caused new regressions in
drivers that handle flipscreen in unusual ways. But now we can share video
device implementations between drivers that have been updated to RAW_PARAMs
and drivers that haven't without kludges all over the place.
And now I can hook up the programmable CRTC in toaplan1.c without abandoning
all hope of flipscreen ever working again in that driver.

(also nw)
I also added savestate registration for the generic soundlatches, which seemed
like a good idea. Any particular reason why these weren't being saved?


git-svn-id: svn://dspnet.fr/mame/trunk@27497 749742ba-7341-0410-aadc-df50b521781e
Added Bingo (1983). PCB seems bootleg, but the game looks legit.
Worked from the scratch a whole set of inputs and button-lamps
support for this game. Changed the poker41 description to Four
in One Poker (as seen in the official brochure). Added game and
technical notes. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bingo [Roberto Fresca, Siftware]


git-svn-id: svn://dspnet.fr/mame/trunk@27498 749742ba-7341-0410-aadc-df50b521781e
preparing for next commit, this one just renames read/write functions

git-svn-id: svn://dspnet.fr/mame/trunk@27499 749742ba-7341-0410-aadc-df50b521781e