Check that the value passed to glActiveTexture doesn't bypass the limits
Merge pull request #124 from tomaka/check-active-texture

Check that the value passed to glActiveTexture doesn't bypass the limits
Remove dependency of glium_macros towards glium
Fix compilation error with latest rustc
Remove data_types.rs and clean-up vertex attributes system
Check that the attributes types are matching the ones reflected from the program
Fix doc-tests
Fix buffer not tolerant enough
Now checking attributes matching in the main thread
No longer lock the VAOs mutex while building a new VAO
Add some tests for attributes
Make "Attribute" trait unsafe
Improve panic message when attributes mis-match
Minor documentation improvement
Now panics if program attributes are missing from the vertex source
Minor internal API improvement