Implement scaling HealthGauge
Use Color3f
Use Vec2f
Use Vec2f
Use Vec2f
Remove copy-paste
Add temporary variable
Return early
Indentation
Continue early
Indentation
Add flag type PlayerInterfaceFlags
Cleanup and assert
Rename variable, assert non null
Use Vec2f
Use Vec2f
Use Vec2f
Use Vec2f
Use Vec2f
Continue early