Merge pull request #294 from Fenrisul/master

Unity 4.3 compatibility pass
Set attachmentVerticesCount to zero.
Fixed IK constraint bend direction keys.
Changed how scale is applied.

Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
Variable naming, "previous" rather than "last".
Fixed AttachmentTimeline from missing first key.

http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
Updated Skeleton Viewer.
Merge pull request #302 from Fenrisul/master

[Unity Bugfix] SkeletonAnimationInspector interfering with animation
Getter for skeleton.
Merge remote-tracking branch 'origin/master'
Fix to avoid excessive flushing of polygon batch.

It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
Avoid silent Array allocations

Hello,

In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
Merge pull request #305 from Fenrisul/master

[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF
Merge pull request #304 from Fraggle/patch-4

Avoid silent Array allocations
Merge pull request #303 from Fraggle/patch-3

Fix to avoid excessive flushing of polygon batch.
Fixed EventTimeline.

#300
IK constraints for spine-as3.
Dragon license.
Clean up.
Merge remote-tracking branch 'origin/master'