LibGDX stores the offset from the bottom of the image, not the top. Corrected for that.
Enable different ways of rendering frames:
* Traditionally, with a single bitmapData for every frame
* By drawing a rect from one single bitmap data
* Using tilesheets

For this render targets are introduced, which render into a "graphics" object.
For now the graphics object is the "graphics" member of the AnimatedSprite.

Also: Introduced flag for rendering with "ADD" blendMode.
Due to some issue, rendering with blendmode "Add" works only using tilesheets on C++
targets and by setting "blendMode" of the sprite on flash target.