- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
merging in all Will's changes
Merge pull request #2 from williame/master

Colour picking uses prng sequence; Option to disable G3D interpolation
- bugfix for will's color pick optimization (was not properly doing cell selection)
- changed to git version stamp
Got the colour conversion wrong in colour picking
added new color picking tests to repo
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
merged updates
merged
updated unit test to show max colors supported and when each algorithm fails.
Tweak to see if we can get the new colour picking code working
- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
- added color picking used colors count in debug view
- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
- updated windows x64 build to use git revision stamp
- added windows deps to ignore list
- updated vc++ 2010 build file to use git
integrate upstream
- bugfix so Mac builds