beginning Network
Fix compilation in Unix
Commit gitignore
Merge branch 'network' of https://github.com/stevenremot/tlsd-prototype into network
Adapt the code following the model
Add CloseDeviceEvent to be catched when Irrlicht is closed
Add registerListeners method for scene
Application is now stopped by ALT-F4

Merge branch '3d' into application-base

Conflicts:
	src/main.cpp
Merge branch 'application-base' of https://github.com/stevenremot/tlsd-prototype into application-base
Merge branch 'application-base' into network

Conflicts:
	.gitignore
	SConstruct
	src/main.cpp

Signed-off-by: YohannL <yohann.lemoine.enst@gmail.com>
Commit README.md

Signed-off-by: YohannL <yohann.lemoine.enst@gmail.com>
Commit the rest

Signed-off-by: YohannL <yohann.lemoine.enst@gmail.com>
Lower ground triangles' resolution

This allows to run it on 60 fps even for slow computers
Fix sconstruct for Irrlicht at school
Fix type cast in Graphics

Dynamic casts cause segmentation fault
Implement borders for ground chunk models
Commit for the win

Signed-off-by: YohannL <yohann.lemoine.enst@gmail.com>
Merge branch 'application-base' of https://github.com/stevenremot/tlsd-prototype into application-base

Conflicts:
	src/Graphics/Device.cpp
Merge branch 'application-base' into gui
Merge branch 'network' into gui

Conflicts:
	.gitignore