Initial rotation testing
Remap rotation matrix to coordinate system of portrait in air
Record data to TextView to test without Logcat and away from computers
Add Activity to Manifest
wifi direct connectivity established
remove fullscreenactivity
use android's p2p demo

should change the type of data sent
push deletes
Implement lighting and camera movement
add calibration to sensor
merge rotation with game
Just get available players for now
add game class and reference it in gamerenderer
call gamerenderer from gameactivity, no need for gameview.
add motion sensor to gamerenderer
Demonstrate UDP functionality with WiFi Direct

Note: Never prematurely close sockets!
Keep a socket alive for both ways!
add smoother movement and calibration button
remove testrotationactivity; no longer needed
add update methods to other paddle
whitespace changes
Initial work on game sockets