Fix WindowsGL project template : use the right Program Files folder and fix an issue with the resolving of assembly references finding the WindowsPhone ones before the Windows ones (error was MessageFilterHook type not found when launching a new WindowsGL project).
Fix assembly references for all project templates that were using MSBuildExtensionsPath instead of MSBuildProgramFiles32.
Fixed Mouse Button State Issues

Buttons would cancel each others ButtonState.Pressed  out, as well
rotating the mousewheel would cancel all ButtonState.Pressed
Video support for Windows 8 Store apps.
Implemented some of the basic functionality of XmlImporter.
More XmlImporter functionality.
Adding XML asset test case data and matching classes.
3.2 update of the NuGet packages
Now including iOS / Android / MacOS for the binaries package
Will update template NuGet for these platforms soon
Removed additional SDL.Dll and sourced from "ThirdParty\GamepadConfig"
Update NuSpec to source from this location
Added missing SurfaceFormats.
Saw a swizzle bug.
Merge pull request #2198 from davepermen/develop

Fixed Mouse Button State Issues
Added OPENAL definition
Merge pull request #2381 from thefiddler/openal

Added OPENAL definition
We need to copy this list as disposing items in it causes it to be modified.
Merge pull request #2383 from danzel/releaseresources

Fix crash in DisposeAll
Remove unused code from Texture2D.DirectX and do a minor tidy up. Fixes #2306
Tidy up the usings also.
Clamp MediaPlayer volume to [0, 1] range. Fixes #2362
Fix WM_QUIT drain in TestGameBase

According to MSDN, WM_QUIT causes GetMessage to return 0. Checking for
this fixes a hang issue when running the Windows build of MonoGame on
Windows 8.1.