- basic Editor plugin
- move debug drawing into GuiObject
- factor out with_positioning
- separate out debug_render and begin GuiList
- add easy_accessor and sample list
- add variables to gui display
- example set update
- GUI should be above content
- hit testing upgrade to allow any shape
- with_unique_hit_test_color => with_unique_hit_test_color_for_object
- working hit-testable shape drawing
- add pointers, hovering and clicking
- update examples/editor.luz
- rename GuiObject#render! to gui_render!
- with_hit_test => with_hit_testing
- add GuiHoverBehavior module and basic working GuiButton
- gui_render! => hit_test_render!
- editing example set updates
- Editor plugin doesn't use CycleLogic
- easy_accessor should also make basic accessor