added consequence concept. added no wait (game does not wait for you to commit) and reliability hit (reliability will be affected) consequence types. made consequences visible in games. made it possible to define consequences when creating games.
gave games an EndReason. created game/game#endPhaseConsequences that punishes or rewards users depending on the consequence settings of the game. made resolves not wait for members with NoWait set. made games end when all members have NoWait.
refactored game resolution
made resolves of resolved phases not an error, but an infolog (it will happen every time everyone commits on time...). made the commit button go before the back/forward buttons, since it will be hidden in the finished games. added a span for the end reason. made the check for model.get("Phase") be a check for model.get("State") instead, since that is more relevant, and we need to check for it anyways.