Removed much debugging decoration

magic keys and collision points etc
Component is now a little more general

Leaf nodes accept a play string or a function containing draw logic,
rather than a function that returns a string.
Added the coin image
Activate possibility of missing-tiles below spawn

On the 4th and subsequent glitch-outs, missing tile glitches can occur
below the spawn tiles. This means that it should be theoretically
impossible to get stuck at the spawn point, surrounded by glitches,
incapable of dying
Remove hard HUD from level start cutscenes
Merge pull request #31 from variousauthors/fix_interminable_glitches

Activate possibility of missing-tiles below spawn
Merge pull request #32 from variousauthors/leveldesignimprovements

Leveldesignimprovements
Merge branch 'master' of github.com-variousauthors:variousauthors/LD29
Merge remote-tracking branch 'origin/master' into remove_hardhud
Remove Hard HUD from other cutscenes
I was creating expensive objects in the draw loop :)
Merge pull request #33 from variousauthors/remove_hardhud

Remove hardhud
Merge branch 'master' of github.com-variousauthors:variousauthors/LD29
Added 2s to cutscene time all over the place

Just trying to extend the cutscenes a bit, they went a bit fast.
Allow HUD to be toggled in cutscenes

HUD defaults to on
Merge pull request #35 from variousauthors/toggle_hud_option_in_cutscenes

Noice
Merge pull request #34 from variousauthors/cutscenes_delayincrease

Added 2s to cutscene time all over the place
Added 10s glitch time penalty
Merge branch 'master' of github.com-variousauthors:variousauthors/LD29
Restore HUD on two starting scenes removed by accident