A star works!!!

So A star technically works now. I dont have the enemys actually using
it right now though because there are still some exceptions i need to
account for, but the actual pathfinding works. So thats awesome.
Merge branch 'master' of https://github.com/SolidSoup/BatGame

Conflicts:
	BatGame/BatGame.v11.suo
	BatGame/BatGame/BatGame/bin/x86/Debug/BatGame.exe
	BatGame/BatGame/BatGame/bin/x86/Debug/BatGame.pdb
	BatGame/BatGame/BatGame/bin/x86/Debug/Content/Shader_Tools/echo.xnb

	BatGame/BatGame/BatGame/bin/x86/Debug/Content/Shader_Tools/lightingeffect.xnb
	BatGame/BatGame/BatGame/bin/x86/Debug/Content/danceMusic.wma

	BatGame/BatGame/BatGame/obj/x86/Debug/BatGame.csproj.FileListAbsolute.txt
	BatGame/BatGame/BatGame/obj/x86/Debug/BatGame.exe
	BatGame/BatGame/BatGame/obj/x86/Debug/BatGame.pdb

	BatGame/BatGame/BatGame/obj/x86/Debug/ContentPipeline-{BC4E67C7-B128-43DF-BE96-6A44B4F3B542}.xml

	BatGame/BatGame/BatGame/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache

	BatGame/BatGame/BatGameContent/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache