Add resampler directory setting
(Apple) Update apple_gfx_context.c.inl
(Apple) Properly implement apple_gfx_ctx_init/apple_gfx_ctx_destroy
(Apple) Implement apple_gfx_ctx_bind_hw_render
(Apple OSX) Implement GL shared contexts (preliminary) - currently
stubbed out because it makes it very slow
Go through ID API for generaltools.
(iOS) Build fixes
Merge pull request #1061 from CyberShadow/pull-20140928-032517

Android build fix for Windows
(iOS) Get rid of apple_display_alert when no cores found
(Apple/OSX) Split up HID code into separate file
(Apple HID) Cleanups
(Udev) add comment
(Apple HID) Show message queue message when disconnecting joypad
apple_pad_interface - use void *
(Apple) Input - cleanups in apple_joypad_ps3.c
(Apple) apple_pad_interface - cleanups
(Apple HID) Get vendor ID/product ID too
(Apple joypad) Comment out WiiU/DualShock4 checks
Move clear_bit/get_bit/set_bit to input_common.h
Add note to gl_wrap_type_to_enum