Update lib_machines.dm

Made a small tweak to the Library Machines file in hopes to make it work again.. changed code between lines 359 and 383

This needs testing still as I was unable to connect to the SQL server locally but the live game is able to.
Merge pull request #528 from nicky89107/master

Removes debugging from force-say.
Makes NT Representative/Recruiter Karma locked again, SyndiBorg modtype fix.
Merge pull request #529 from Markolie/master

Makes NT Representative/Recruiter Karma locked again, SyndiBorg modtype fix
The Mortician's labcoat can now be (un)buttoned
Projectile Laser Update

Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
Merge pull request #530 from Markolie/master

The Mortician's labcoat can now be (un)buttoned
Merge pull request #531 from SamCroswell/master

Projectile Laser Update
Deathsquad Cyborgs

Adds Deathsquad cyborgs. The only reason these really exist is because I
was bored, but hey! They come equipped with the latest in adminboos
gear, including a fully functional pulse rifle and esword, and a cell
that has 50,000 energy! What could go wrong?
CentComm Borg Access Fix

Now requires specops access. I'm a goof.
Merge pull request #532 from SamCroswell/master

Deathsquad Cyborgs
Bug fixes, implements new copying/faxing system from Bay
Fix cyborg zippo's
Lets not forget debugging again
Merge branch 'master' of https://github.com/ZomgPonies/Paradise

Conflicts:
	icons/obj/weapons.dmi
	maps/cyberiad.dmm
And re-add the fax machine update
And a map fix
Fix Supermatter message spam
Cloning and deathsquad fixes
Default stunbaton back to 1500