Updated to new Gradle version
Model seperation, control/view yet to come.
Fixing Model seperation cherry-pick errors
Controller replacing InGameScreen implementing GestureListener
Zoom. Glitchy, zoom is applied constantly, even if fingers are just held down, not moving.
InitialDistance is from beginning of gesture.
Zoom functionality better, jitters when zooming all the way out.
Box2D from tutorial
Game becoming World/Box2d based. ShipTile going out.
Began usage of fancy Vector2 and its functions
Added ship to allShips, so normal drawing and updating works. Ship seems to take a more accurate path(?)
Destination sensor(render only, no detection). Swapped x/y values to be correct
Cleanup, more ships, debugRenderer(commented out spriteBatch drawing)
More ships:) letting controller handle clicks, longclick for setDest
ShipTile killed. Wandering behavior fixed.
Print to compare simulation syncronization/accuracy across devices with different framerate
Ships deleted upon collision with each other.
Included safe body deletion by doing actually deleting outside of world step.
Not working properly, ends up with an odd nnumber of ships...
3-way contact resolved correctly by canceling deletion if one fixture is already gone.
2+ Players, no friendly fire, ships kill enemy ships
Updated red/blue.png to proper sized circle, debugrender under spritebatch, clear color = white
Ship constructor does spawnShip; making body, setting UserData, adding to allShip...
Added a Sun which creates one ship in the beginng, which goes to 0,0 then joins with the rest of its team